For those trying to use this mod but running into issues (NPCs not spawning in levels, sfx and musics issues etc) : You have to install the exact version of dependencies linked here : https://boneworks.thunderstore.io/package/Holydh/Metal_Gear_Solid_mod/ I haven't updated my mod for a long time now and newer dependencies version have broken it. So if you still really want to experiment it nowadays, I suggest you make a backup of your Boneworks folder and only install my mod with the right dependencies versions. And keep another Boneworks folder for the most recents mods you want to use. This way you'll be able to switch easily between recent mods, and old ones like mine. Thanks for playing my mod and for all the nice feedbacks you sent me. Really appreciated. Seeya
Sorry people, I need to focus on other things right now. I still plan to keep on working on this mod once Bonelab will release it's official SDK though, but don't hold your breath on that one. As for every free project, and specially those promised by dumbass inexperimented dev at the time when they begin their project without a clue like I did : financial difficulties, life and other stuff happens to us like every human beings. In the meantime, I strongly suggest you to join the mgs remake dev discord wich started my own journey : https://discord.gg/8APYnGjUUy You'll find a lot of nice people working on other mgs related projects including a VR one made on Unreal Engine. Go show them some support or join and help them making this real. When I'll be back on the Bonelab modding scene, you'll also find me there for sure. Seeya
Uhm i have problem all NPCs appear as the little Toy Figure for some reason also the OST\Theme\Songs cut after few seconds ... Maps load fine Snake\Gray Fox loads Fine but nothing else works
Sorry for the late reply. Busy months. Have you installed all the dependencies ? It can happen if you forgot one. Also, I haven't tried my mod on the latest versions of the dependencies. Be sure to use the one linked on the nexus page.
Here's the fix. I sticked it on the top of all comments and on the mod description : For those trying to use this mod but running into issues (NPCs not spawning in levels, sfx and musics issues etc) : You have to install the exact version of dependencies linked here : https://boneworks.thunderstore.io/package/Holydh/Metal_Gear_Solid_mod/ I haven't updated my mod for a long time now and newer dependencies version have broken it. So if you still really want to experiment it nowadays, I suggest you make a backup of your Boneworks folder and only install my mod with the right dependencies versions. And keep another Boneworks folder for the most recents mods you want to use. This way you'll be able to switch easily between recent mods, and old ones like mine.
Quelques news qui j'espère ne décevrons pas trop : J'ai arrêté le développement de ce mod pour le recréer en un jeu standalone pour Quest 2 et PCVR. A la base, je comptais porter mon mod et continuer son développement sur Bonelab. Mais le SDK de Bonelab est complètement vide. Impossible d'utiliser des scripts perso. Une bonne grosse déception. J'avais déjà commencé a recréer le jeu de zero sur Unity en attendant la sortie de Bonelab il y a quelques mois. Et suite a la déception de la sortie du jeu, j'ai décidé de continuer cette version standalone qui me laisse un contrôle total sur le développement contrairement au sdk homemade de Boneworks et au sdk officiel de Bonelab. Ça fait maintenant quasi 6 mois que je bosse sur cette version, je progresse bien. Je n'ai pas fait d'update officielle ici parce que je n'avais pas grand chose de visuel a montrer. J'ai passé les 5 premiers mois a coder les "fondations". Je commence a avoir une base solide. Tu trouveras quelques petites vidéos de mes avancées sur twitter : https://twitter.com/Holydh2/status/1587258860154265606?s=20&t=amb5lUh-QHhtbO9YwseThQ
Et j'aurai bientôt un peu plus de choses a montrer. Stay tuned ; ) Quant à Bonelab, je porterai peut être mes maps dessus quand ils auront enfin un sdk digne de ce nom. Merci pour ton message en tout cas. A+
Oui j'avais déjà vu ta vidéo avec les nouvelles features, c'est pour ça que je me demandais si tu avais déjà posté une nouvelle MAJ.
Oh la vache dur, de devoir tout refaire à zéro. Ya de quoi péter un câble de ton coté. Heureusement que tu ne laches pas l'affaire en tout cas. On est nombreux à te soutenir dans ce super projet et tant que tu prends plaisir de ton coté, c'est le principal.
Merci de prendre le temps de répondre aux messages et bon courage pour la suite ! ;-)
Oh la vache dur, de devoir tout refaire à zéro. Ya de quoi péter un câble de ton coté.
Ça aurait été dur si ça n'avait pas été par choix. C'est vrai que certains aspects de la programmation sont frustrants. Mais grace a ce projet j'ai pu apprendre (et je continue a apprendre) énormément de choses sur Unity et la programmation en C#. Une des meilleures décisions de ma vie ce projet. J'ai même pu changer de branche professionnelle et bosser dans du dev grace a ça. Chose que je n'aurai jamais cru possible quand j'ai commencé a bosser sur ce mod.
Sorry I don't have much time to help troubleshoot these days. For everyone who encounter issues that haven't been mentionned on another comments here, you'll find people that can help in the mod-help section of the Boneworks/Bonelab modding discord here : https://discord.gg/dbgDgkjTTm
i played the hell out of boneworks today, and just decided to look and see if there was any user mods yet (not at this time) but i will definitely be watching for this on bonelabs mods section, as i LOVE MGS, and playing it in VR seems pretty sweet.
Not yet. I'm actually familiarizing with Bonelab SDK and will port it soon. But since we don't have access to custom code modding yet, all I can port is the avatars and the levels textured geometry. I hope the Bonelab devs will soon give us access to custom code modding so I can port everything.
If someone find some better audio files, I'd love them to get in touch with me. Some of the audio of this mod comes from PC version that I denoised and tried to improve using several techniques. But I can't do much more with these 8 bit awful .wav files. Some other audio are exported from the ps1 version (much higher quality) but lots aren't possible to extract (because of the way the ps1 handles audio, kinda like midi files). And the rest of the audio were recorded directly from emulator. I couldn't find a way to get proper original weapon SFX so most of them are recorded from emulator or comes from the bad PC version.
Fun fact : the people that did the PC port used some of the audio from MGS fans websites because they couldn't figure how to port the original ps1 audio system to PC. Konami didn't provided them the required ressources at the time. This "stolen" audio is still in the final build. Source : https://news.ycombinator.com/item?id=9739731
88 comments
You have to install the exact version of dependencies linked here : https://boneworks.thunderstore.io/package/Holydh/Metal_Gear_Solid_mod/
I haven't updated my mod for a long time now and newer dependencies version have broken it. So if you still really want to experiment it nowadays, I suggest you make a backup of your Boneworks folder and only install my mod with the right dependencies versions. And keep another Boneworks folder for the most recents mods you want to use. This way you'll be able to switch easily between recent mods, and old ones like mine.
Thanks for playing my mod and for all the nice feedbacks you sent me. Really appreciated.
Seeya
In the meantime, I strongly suggest you to join the mgs remake dev discord wich started my own journey : https://discord.gg/8APYnGjUUy
You'll find a lot of nice people working on other mgs related projects including a VR one made on Unreal Engine. Go show them some support or join and help them making this real.
When I'll be back on the Bonelab modding scene, you'll also find me there for sure.
Seeya
But still no release date.
Have you installed all the dependencies ? It can happen if you forgot one.
Also, I haven't tried my mod on the latest versions of the dependencies. Be sure to use the one linked on the nexus page.
I don't maintain this mod anymore since I now remake it as a full standalone game for Quest 2 and PCVR. Small updates on the project available on my twitter : https://twitter.com/Holydh2/status/1587258860154265606?s=20&t=amb5lUh-QHhtbO9YwseThQ
I'll have bigger updates to share soon(ish).
For those trying to use this mod but running into issues (NPCs not spawning in levels, sfx and musics issues etc) :
You have to install the exact version of dependencies linked here : https://boneworks.thunderstore.io/package/Holydh/Metal_Gear_Solid_mod/
I haven't updated my mod for a long time now and newer dependencies version have broken it. So if you still really want to experiment it nowadays, I suggest you make a backup of your Boneworks folder and only install my mod with the right dependencies versions. And keep another Boneworks folder for the most recents mods you want to use. This way you'll be able to switch easily between recent mods, and old ones like mine.
Quelques news qui j'espère ne décevrons pas trop : J'ai arrêté le développement de ce mod pour le recréer en un jeu standalone pour Quest 2 et PCVR.
A la base, je comptais porter mon mod et continuer son développement sur Bonelab. Mais le SDK de Bonelab est complètement vide. Impossible d'utiliser des scripts perso. Une bonne grosse déception.
J'avais déjà commencé a recréer le jeu de zero sur Unity en attendant la sortie de Bonelab il y a quelques mois. Et suite a la déception de la sortie du jeu, j'ai décidé de continuer cette version standalone qui me laisse un contrôle total sur le développement contrairement au sdk homemade de Boneworks et au sdk officiel de Bonelab.
Ça fait maintenant quasi 6 mois que je bosse sur cette version, je progresse bien. Je n'ai pas fait d'update officielle ici parce que je n'avais pas grand chose de visuel a montrer. J'ai passé les 5 premiers mois a coder les "fondations". Je commence a avoir une base solide. Tu trouveras quelques petites vidéos de mes avancées sur twitter : https://twitter.com/Holydh2/status/1587258860154265606?s=20&t=amb5lUh-QHhtbO9YwseThQ
Et j'aurai bientôt un peu plus de choses a montrer. Stay tuned ; )
Quant à Bonelab, je porterai peut être mes maps dessus quand ils auront enfin un sdk digne de ce nom.
Merci pour ton message en tout cas.
A+
Oh la vache dur, de devoir tout refaire à zéro. Ya de quoi péter un câble de ton coté.
Heureusement que tu ne laches pas l'affaire en tout cas. On est nombreux à te soutenir dans ce super projet et tant que tu prends plaisir de ton coté, c'est le principal.
Merci de prendre le temps de répondre aux messages et bon courage pour la suite ! ;-)
Ça aurait été dur si ça n'avait pas été par choix. C'est vrai que certains aspects de la programmation sont frustrants. Mais grace a ce projet j'ai pu apprendre (et je continue a apprendre) énormément de choses sur Unity et la programmation en C#. Une des meilleures décisions de ma vie ce projet. J'ai même pu changer de branche professionnelle et bosser dans du dev grace a ça. Chose que je n'aurai jamais cru possible quand j'ai commencé a bosser sur ce mod.
Encore un grand merci pour le soutien !
you're doing wonderful work here!!
that's all = u=
https://discord.gg/dbgDgkjTTm
Great mod. Really scratching that nostalgia itch. Blows my mind actually being inside MGS from the PS one.
Some of the audio of this mod comes from PC version that I denoised and tried to improve using several techniques. But I can't do much more with these 8 bit awful .wav files. Some other audio are exported from the ps1 version (much higher quality) but lots aren't possible to extract (because of the way the ps1 handles audio, kinda like midi files). And the rest of the audio were recorded directly from emulator.
I couldn't find a way to get proper original weapon SFX so most of them are recorded from emulator or comes from the bad PC version.
Fun fact : the people that did the PC port used some of the audio from MGS fans websites because they couldn't figure how to port the original ps1 audio system to PC. Konami didn't provided them the required ressources at the time. This "stolen" audio is still in the final build.
Source : https://news.ycombinator.com/item?id=9739731