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v1.2.2:
---Miscellaneous Changes---
Updated to the latest version of BTD Battles.
Ported new changes that were added from Battles 6.21.

---Bug Fixes & General Changes---
Further addressed the x-3 sniper's bouncing bullet behaviour.
Fixed an issue with 4-2 aircraft carrier sprite.
The following towers that have new crosspath visuals are:
- Glue Gunner
- Banana Farm
- Monkey Ace
- Heli Pilot (only for helipad!)
- Monkey Sub (only for 3-x and above!)

v1.2.1:
---Balance Changes---
Glue Gunner:
- 3-x bloon dissolver: glue can no longer slow MOAB class bloons
- 4-x bloon liquefier:
-- $6k -> $6.2k
-- track glue can no longer exponentially stack when popping bloons with multiple layers.
"Glue became exceptionally strong after the acid puddles rework to the Bloon Liquefier, being capable of defending every midgame and lategame rush. We have reduced some potential factors with the Glue Gunner to make it less potent during those said rounds."

Heli Pilot:
- x-4 support chinook:
-- $7.5k -> $8k
-- cash per crate $4k -> $3.75k
"Heli's Support Chinook was a versatile option for blowing back Ceramic Bloons and generating really solid income for what it offers, so the price and cash generation is being nerfed slightly to render it more balanced for the later game."

---Bug Fixes---
Fixed x-3 Sniper's bouncing bullet having such weird behaviour.
Fixed x-3 Glue Gunner having less splatter pierce than x-2.
Fixed Glue Gunner being unable to glue bloons when laser shocked by a 2-x Dartling.

v1.2:
---New Features---
Updated to the latest version of BTD Battles.
Added all new content from Battles 6.20.1.

---General Changes---
Added new crosspath sprites for:
- Tack Shooter
- Sniper Monkey
- Bomb Shooter
- Dartling Gunner

---Balance Changes---
Dart Monkey:
- 3-x spikeopult: pierce 25 -> 20
- 3-x spikeopult: range 100 -> 120
- 4-x juggernaut: range 125 -> 120
"The Spike-o-pult will still be good but not just as oppressive anymore. We've also shifted the range values mainly for consistency between the T3 and T4."

Tack Shooter:
- 3-x hot shots: $650 -> $750
- 4-x ring of fire: $3.5k -> $3.8k
"Tack is a powerful and strong tower for what it offers, so we're slightly bumping the prices for the left upgrades."

Sniper Monkey:
- 1-2 shrapnel shot: Shrapnel damage type Piercing -> Normal (also affects Bouncing Bullet shrapnel pieces!)
- x-3 bouncing bullet:
-- $3k -> $2.7k
-- projectile speed 750 -> 1,000
-- can no longer cut off when the bullet was created too far away from the targeted bloons
- x-4 supply drop: $7k -> $7.3k
"Bouncing Bullet often struggles mainly due to its inconsistent shot pattern, so we're slightly reducing its price while also making the bounce shots more consistent and shifting the price onto the Supply Drop. We've also found a minor inconsistency with the Shrapnel Shot crosspathing, so we've enabled it to pop Leads at Full Metal Jacket."

Boomerang Thrower:
- x-4 Turbo Charge: Added multilayer damage
"Sometimes Turbo Charge performs poorly due to the lack of multilayer damage when using the ability, which provides it +1 damage temporarily. We've added this status effect so it performs a lot better against Ceramic and MOAB-class bloons."

Ninja Monkey:
- x-3 Shinobi Stactics:
-- $1.75k -> $1.1k
-- pierce increases per 2 stacks instead of 1 stack
-- maximum stacks 10 -> 20
-- attack speed increase per stack +15% -> +12%
- x-4 Sabotage Supply Lines: $5k -> $5.2k
"We've reworked the stats on Shinobi Stactics mainly because of how influential and space-efficient those buffs were when given to multiple Bloonjitsus later game. It has been adjusted to make the synergy more balanced and fair later."

Glue Gunner:
- 4-x Bloon Liquefier:
-- Now has acid puddles with damage 2 and pierce 1 for popped Bloons
"We've added this change so the Bloon Liquefier can be used more reliably with more strategies, to add some gluetastic experience (no pun intended)!"

Monkey Buccaneer:
- 0-0 Base: $550 -> $600
- x-1 grape shot: $600 -> $700
- x-3 cannon ship: $1.3k -> $1.4k
- x-4 monkey pirates: $5k -> $6k
"Buccaneer has been overperforming for a while after the recent changes to its attacks, so to bring down some of its immense power we've increased the price of many strong upgrades."

Monkey Village:
- x-3 monkey intelligence bureau: $5k -> $4k
- x-4 call to arms: $20k -> $21k
"Some minor price tweaks to the right path Village to encourage more usage of the MIB for certain strategies."

Dartling Gunner:
- 2-x laser shock: shocked Bloons are slowed down by 15% (doesn't affect MOAB class!)
"This change should allow the Dartling to reliably take out stronger Bloons with its staggering shock effect."

Spike Factory:
- 3-x spiked balls: $2.3k -> $2.5k
- 4-x spiked mines: $9.5k -> $9.7k
"Both Spiked Balls and Mines are a bit too good for what they do for their given price tag. We've upped the price slightly to make it harder to afford in certain scenarios, where the powerful clean-up is needed."

Monkey Engineer:
- 1-3 cleansing foam: allows sentries to detect Camo Bloons
"This change should allow the Cleansing Foam to be more reliable as a decamo option, as it didn't make sense for the sentries to not detect camo with this upgrade."

v1.1:
---New Features---
Updated to the latest version of BTD Battles.
Added all new content from Battles 6.19.

---General Changes---
Added new crosspath sprites for:
- Monkey Buccaneer
- Monkey Engineer
- Monkey Apprentice
- Ninja Monkey

---Balance Changes---
Dart Monkey:
- 3-x spikeopult: pierce 30 -> 25
- 4-x juggernaut: pierce 60 -> 50
Sniper Monkey:
- x-3 bouncing bullet: shrapnel pierce 2 -> 3
Ninja Monkey:
- x-1 distraction: distraction chance 10% -> 15%
-x-3 shinobi tactics: fixed some weird interactions with the stacking buffs
-- Can now buff itself.
-- x-3 shinobi tactics: fixed the 1-x crosspath not increasing the buffing radius
- Glue Gunner:
-- 2-x corrosive glue: glue damage rate changed to match 6.19's glue gunner changes
Ice Tower:
- 0-0 base: Price $550 -> $500
- 2-x cold snap: Renamed to Camo Freeze.
- x-1 enhanced freeze: allows ice tower to also attack 15% faster in addition to extra range and freeze duration
- x-4 absolute zero: ability slow 50% -> 45% (ZOMG slow remains at 33%)
Monkey Buccaneer:
- 0-0 Base: can now shoot darts from both sides of the ship
- 0-0 base: price $450 -> $550
- x-1 grapeshot: now has the same change as the 0-0 boat (shooting from both sides)
-- However, its pierce per grape is being reduced from 2 -> 1 to compensate for the change.
- x-2 hotshot: fixed incorrect damagetype on hot grapes, which caused them to not pop lead bloons initially
- 2-x doubleshot: price $550 -> $650
- 3-x destroyer: price $2k -> $2.5k
- x-3 cannon ship: *Same change as the base 0-0 boat
-- x-3 cannon ship: Price $1.2k -> $1.3k
-- x-4 monkey pirates: price $4.8k -> $5k
Monkey Ace:
- 3-x fighter plane: price $1k -> $1.1k
- 4-x ods: price $3.5k -> $3.7k
Super Monkey:
- x-3 robo monkey: every 20th dart shot will deal 10x more damage
Wizard Monkey:
- x-2 wall of fire: fixed an issue which caused wizard to not deploy wall of fires manually
- x-2 wall of fire: fixed an issue which caused wof to not damage bloons when the tower was sold
- Dartling Gunner:
- 2-x laser shock: fixed an issue which caused laser shock status effect to increase MOAB movement speed
-- 2-x laser shock: fixed an issue which sometimes caused laser shock to not pop the affected bloons
- 4-x plasma accelerator: price $30k -> $27.5k
- x-4 rocketstorm: price $6.5k -> $7.5k
Monkey Sub:
- 4-x reactor:
-- reworked to deal damage to bloons in the same fashion as BTDB2's reactor submarine.
-- damage is now stackable, but pierce is reduced to 30 and can be increased by crosspathing.
Monkey Engineer:
- 4-x sentry expert: price $3k -> $3.3k
- 4-x sentry expert: fixed an issue which caused Bubble Sentry to not detect camo bloons

v1.0:
---New Features---
Mod release.