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[b][u]Template Use[/u][/b]
[i]If these instructions aren't enough, ask for help in the discord below, not in the comments of this mod.[/i]
Open template with your fav Photoshop/equivalent and edit away.
Save as targa(tga)
Rename as T_N3100_000.tga - T_N3100_038.tga or T_N5020.tga (there are a total of 38+1 different portraits)
_000 is portrait of Iga, N5020 is portrait of Dominique
Create new project in Unreal [b]4.18[/b]
Create folder structure: Content/Core/Character/N3100/Texture/
Import your tga portraits to Texture folder
Each imported texture should have these settings:
Compression - DXT1
Mip gen - NoMipmaps
Texture Group - World
Never Stream - Checked
Unreal Project settings:
Project > Packaging > Use Pack File - NOT Checked
Engine > Streaming > Event Driven Loader - NOT Checked
Make sure all textures are saved.
File > Package Project > Windows > 64bit
Just a single .uasset should be created for each texture, no other files.
Put the packaged Content folder inside YourPakName/BloodstainedRotN/
path to uassets should be YourPakName/BloodstainedRotN/Content/Core/Character/N3100/Texture/
Use FluffyQuack's Pak Tool on YourPakName folder to create YourPakName.pak
Put YourPakName.pak into