Either I don't understand the meaning of 100% item drop, or this mod does not work.
I just loaded it and cleared an entire room of demons, I did not get a single drop or shard from them. Playing on v1.31 if that matters.
No ReadMe.txt in the download, so I just dropped in in my ~mods folder like I do my other mods. Game boots and plays perfectly fine, but I do not see the 100% drop rate.
Currently in the Underground Waterway where there are plenty of enemies that can drop stuff. Let me know if I'm setting the wrong expectations for myself here.
Any time there's a major patch update (and probably any time there's a patch), mods like this one get broken, and have to be recreated. Sadly, most authors of droprate mods have moved on, so they'll never end up getting updated.
Mod works for me on the latest patch, only issue seems to be it buggering up scripted first kill shard drops for regular monsters in the galeon (softlock on a new game) and on both Zangetsu fights it makes him drop a bag that freezes the game for about 8 seconds while the game figures out it's nothing at all. I'm playing on linux and idk if it has an effect on how mods work. I've dropped a big bug report on gleem's update cause, while that doesn't soflock new games, it has several drops at 10% and even a 0.5% there for good measure.
This is going to be a silly question and I apologize. How do I install this manually? I tried opening the nexus mod manager and it keeps saying that the game is not found. Thank you, I really do appreciate it
Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks\~mods\...HERE...
So the "~mods" folder NEEDS to be created for fluffy quack users but try it without & see if it works? Why not just use fluffy though? It's totally painless & works 100%
PLEASE can you make a mod to increase item drops that drop more than one at a time? It would be fantastic if every drop was x3 items more even but why not 5 or more as optional? Collecting 1 diamond at a time is still a pain in the ass even with this mod as it is lol
While every aspect of Bloodstained is critically acclaimed, the random drops like RPG is NOT. It ruins speedruns especially completionist speedruns because some really really essential stuff are locked beyond random drops, like the jellyfish that drop shards to (kind of) turn you into submarine. And most metroidvanias didn't bother with random drops except for health, ammo/magic, and coin/cash.
Fantastic mod, simply can't do without this lol Had enough of trying to collect diamonds with out this mod. F that. The truly rare items take all the fun out of this game imo when you try to collect them, NO MORE ! I laff at you n0w biotch!
Great mod, used it to skip the terrible kunekune and 8bit overlord farm :) Question - would it be possible to make a version that only affects item drops? If you have all shards, and just farm for crafting mats, all the flashy shards flying at you makes eyes hurt :)
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I just loaded it and cleared an entire room of demons, I did not get a single drop or shard from them. Playing on v1.31 if that matters.
No ReadMe.txt in the download, so I just dropped in in my ~mods folder like I do my other mods. Game boots and plays perfectly fine, but I do not see the 100% drop rate.
Currently in the Underground Waterway where there are plenty of enemies that can drop stuff. Let me know if I'm setting the wrong expectations for myself here.
So far I've tried another drop rate mod and same result.
I'm playing on linux and idk if it has an effect on how mods work.
I've dropped a big bug report on gleem's update cause, while that doesn't soflock new games, it has several drops at 10% and even a 0.5% there for good measure.
Hopefully that works for you.
So the "~mods" folder NEEDS to be created for fluffy quack users but try it without & see if it works?
Why not just use fluffy though? It's totally painless & works 100%
It ruins speedruns especially completionist speedruns because some really really essential stuff are locked beyond random drops, like the jellyfish that drop shards to (kind of) turn you into submarine.
And most metroidvanias didn't bother with random drops except for health, ammo/magic, and coin/cash.