what tools did you use to get this working?? I've been trying for days to get the sound files fixed. I'm assuming at this point it has to be the .bnk editor I'm using, when i tried to make my own mod, the game wouldn't load using wwiseutils to edit the .bnk please please share the info
wow ive been waiting for such this mod , i hope you gonna do the same for aizen arancars etc ! really nice work maybe upload a tuto or something if you can
Hey, any chance you could share how you were able to modify the audio files? I tried my usual method of editing wwise .bnk files but I've been having some issues.
Hi everyone, I'm also working on modding this game and I'm currently focused on a more complex objective: adding new BGM_Play events to the story mode.
Right now, the in-game playlist seems very limited—many tracks are reused in scenes where they don't really fit, which creates a lot of redundancy.
My goal is to enhance the storytelling by assigning unique and fitting music to each scene, rather than relying on the default recycled audio.
I’ve managed to identify and edit some existing BGM_Play events, but I haven’t yet found a way to import entirely new ones into the sequence.
Also, I’m not even sure where the story mode scripts that trigger these events are stored.I have a lead that points toward the encrypted .adv files, which could potentially contain the scene scripting, but it’s just a theory at this point — and decrypting or reverse-engineering them looks like a really complex task.
There’s also the possibility that the control for BGM is located elsewhere entirely.If anyone has insights into how these scene triggers are structured, or if someone’s working on similar tools for .adv or .bnk modification, I’d love to connect and share ideas.
Also — is there a Discord server or hub where most of the active modders for this game are hanging out?Thanks in advance!
Absolute peak hope we get more anime OSTs mods, although when I tried it it feels like it's too low and the game's battle music seems to overwhelm it, anyway to fix that? thanks!!
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https://streamable.com/vyul0d
https://www.youtube.com/watch?v=TKBC7KWuqtU&ab_channel=RDGridJanika
https://www.youtube.com/watch?v=TKBC7KWuqtU&t=3s
Gonna do another on how to do the loop editing too, i just digured it out today.
Check out my tutorial vid, i found an easy program for it to replace the music.
Right now, the in-game playlist seems very limited—many tracks are reused in scenes where they don't really fit, which creates a lot of redundancy.
My goal is to enhance the storytelling by assigning unique and fitting music to each scene, rather than relying on the default recycled audio.
I’ve managed to identify and edit some existing BGM_Play events, but I haven’t yet found a way to import entirely new ones into the sequence.
Also, I’m not even sure where the story mode scripts that trigger these events are stored.I have a lead that points toward the encrypted .adv files, which could potentially contain the scene scripting, but it’s just a theory at this point — and decrypting or reverse-engineering them looks like a really complex task.
There’s also the possibility that the control for BGM is located elsewhere entirely.If anyone has insights into how these scene triggers are structured, or if someone’s working on similar tools for .adv or .bnk modification, I’d love to connect and share ideas.
Also — is there a Discord server or hub where most of the active modders for this game are hanging out?Thanks in advance!
https://discord.gg/pBuNzTQ4xT