VERSION 3.2BUG FIXES Added weight to poleaxe NEW CONTENT Added the armour sets to the shop CHANGES: Buffed players health from 50 to 90, buffed the boss's animation speed
I love this mod. I mean I love it with a passion that I deleted many other mods to make this one work. I am, however having issues getting other mods to work in crystal hunt. The game will crash after loading a map from the board to be more specific, while this one is on. Stuff like weapon and armor packs and some spells. I've got no AI or player enhancements on cause I know they don't work well with this one. I really, really, REALLY don't wanna get rid of this one. :(
The mod installs and all but the only additions to the game I've noticed are
-- There are random null characters dotted around. They are unarmed and unarmoured figures just kinda standing around waiting to... well... you know. They get attacked by the local inhabitants but don't seem to take any damage from anyone but me, who can 1 tap them with an elbow.
-- I haven't noticed any boss like characters though there are some slightly more heavily armed types who attack and get attacked by the locals like the null characters above.
I've narrowed it down to Vanilla++ (from mod.io) causing the null characters at least and I assume the 'invasion' style enemies-of-all.
Is there a difference between mod.io and nexus releases? Do I need some other mod to armour and arm these rather under dress individuals?
VERSION 3.2BUG FIXES Added weight to poleaxe NEW CONTENT Added the armour sets to the shop CHANGES: Buffed players health from 50 to 90, buffed the boss's animation speed
Does this conflict with other AI mods like your u11 animation replacer? Or with weapon packs in crystal hunt that sometimes lead to a bloated shop after you kill the 2nd golem and crash the game when you spawn at the shop? And what about the Khemenet sea mod? Sorry for all the questions lol
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VERSION 3.2BUG FIXES
Added weight to poleaxe
NEW CONTENT
Added the armour sets to the shop
CHANGES:
Buffed players health from 50 to 90, buffed the boss's animation speed
-- There are random null characters dotted around. They are unarmed and unarmoured figures just kinda standing around waiting to... well... you know. They get attacked by the local inhabitants but don't seem to take any damage from anyone but me, who can 1 tap them with an elbow.
-- I haven't noticed any boss like characters though there are some slightly more heavily armed types who attack and get attacked by the locals like the null characters above.
I've narrowed it down to Vanilla++ (from mod.io) causing the null characters at least and I assume the 'invasion' style enemies-of-all.
Is there a difference between mod.io and nexus releases? Do I need some other mod to armour and arm these rather under dress individuals?
Safe to assume you're also aware of the custom weapon rack mount orientation issues?
VERSION 3.2BUG FIXES
Added weight to poleaxe
NEW CONTENT
Added the armour sets to the shop
CHANGES:
Buffed players health from 50 to 90, buffed the boss's animation speed
update : game doesn't crash, but the bosses have no armor, or weapons, they're just naked men (im not complaining though :3 š š š )