This page was last updated on 05 May 2025, 11:03PM
Changelogs
Version 1.0.3
• Fixed blunt weapons not dealing damage.
• Fixed crystal hunt integrations.
• Changed the positioning of spawnpoints for all weapons so when they spawn they spawn on their side instead of cliping through the ground when spawned.
• Added 6 new custom categories.
• Added Spiked Mace.
• Added Adlangr Sword.
• Added Ravens' Wrath.
• Added Dalgarian Warhammer.
• Added Flamberge Sword.
• Added Saw Bidenhänder Sword.
• Added Soulrender.
• Added Celtic Viking Axe.
• Added Knightly Poleaxe.
• Added Grimrend.
• Added Doomsplitter.
• Added Plant Sword.
• Added Ashfang.
• Added Runic Axe.
• Added The Iron Thorn.
• Temporarily removes npcs untill i fix their jsons.
Version 1.0.0.5
[Added] added six new weapons.
[Changed] colliders for a few weapons using mesh colliders have been completely redone using box colliders.
[Fixed] fixed handle for some weapon.
[Changed] resized some weapons.
[Fixed] fixed decals on weapons that either didn't work work properly with decals or didn't have decals.
[Fixed] fixed some weapons not having a physics material or having the wrong one.
[Removed] removed a lot of unused jsons to reduce the amount of errors.
[Added] added new icon for Medieval Weaponry mod page.
[Fixed] shrunk the file size from over 1gb to 200mb.
[Fixed] Halfswording no longer requires halfswording mod.
[Fixed] some weapons have been completely redone.
[Added] added a new secret weapon only able to be found from npcs.