I hear you. You want to be able to download the mod using the in-game mod manager. The reason I haven't uploaded to mod.io until now is that for every download on Nexus I get a small donation from Nexus. So I have decided to make the mods available on mod.io to people who downloaded the mod on Nexus, that way I still get my points and you get the convenience of having access in-game. HOW TO: (Video) Step 1: Download the mod on Nexus (feel free to delete it afterwards) Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset) Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!" Step 4: Click on the link and subscribe! Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
Nomad only allows the most recent corpse to remain for any duration so it rapidly culls previous kills.
What happens when an NPC with a key is culled by the game?
Does the key transfer to a new NPC? I haven't seen this happen.
Does it move to a loot spawn point? Maybe I don't know all the spots but I've grid searched the area, spending upwards of an hour searching and there's nothing. Even with the keys set to glow red.
Is it supposed to drop to the ground? This doesn't happen either, unless it instantly gets yeeted off under a bookshelf or something.
The same issue affects Gilded Goons as when the NPC dies, they are rapidly removed and the attached money bag is culled along with it.
Nomad, at least on the pico 4, culls dead NPCs pretty quickly. If the key is on an NPC and, lets say I'm a bit distracted, when that NPC dies and then vanishes, does the key reset to a new NPC or does it drop to the ground?
Also is it all doors or just a chance of being locked? Since installing it I haven't found a door that isn't locked. If it's all or nothing, could the gold value of the room's contents be used to weight the chance the door is locked? Capping at some suitably low chance that some dummy forgot to lock it.
You should make it So if you hit the lock hard enough it will break or if you put enough force on the door, the lock will also break. Just in case you can't find the key.
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HOW TO: (Video)
Step 1: Download the mod on Nexus (feel free to delete it afterwards)
Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset)
Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!"
Step 4: Click on the link and subscribe!
Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
What happens when an NPC with a key is culled by the game?
Does the key transfer to a new NPC? I haven't seen this happen.
Does it move to a loot spawn point? Maybe I don't know all the spots but I've grid searched the area, spending upwards of an hour searching and there's nothing. Even with the keys set to glow red.
Is it supposed to drop to the ground? This doesn't happen either, unless it instantly gets yeeted off under a bookshelf or something.
The same issue affects Gilded Goons as when the NPC dies, they are rapidly removed and the attached money bag is culled along with it.
Also is it all doors or just a chance of being locked? Since installing it I haven't found a door that isn't locked. If it's all or nothing, could the gold value of the room's contents be used to weight the chance the door is locked? Capping at some suitably low chance that some dummy forgot to lock it.