Blade & Sorcery: Nomad
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HuJohner

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HuJohner

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About this mod

Adds Oliver Queen's quiver and a few of his trick arrows.

Requirements
Permissions and credits
Changelogs
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NOTE: This mod uses scripting and requires the Scripting Beta.
There may be issues, so if you encounter any use the Bugs section to report them in as great detail as possible what you were doing when the crash happened.


PCVR version | Nomad version


Arrow Trick Arrows

Adds Oliver Queen's quiver and a few of his trick arrows.

Configuration
You can configure the mod in the mod settings
BolaArrow
"Maximum Reach": Determines the maximum reach of the bola arrow. If both feet are in the radius when the arrow hits something they will be snared. (default 1.0)
Rope Arrow
"Retract/Extend Speed": Determines how fast you retract/extend the grapple (default 2.0)
"Use Joystick": Use joystick up/down to retract/extend rather than trigger/alt-use (default false)
"Auto Retract Factor": When attaching an item or an NPC to something it will auto retract. This value determines by which factor the height difference is multiplied. (default 0.5)
Electric Arrow
"Max Charge": Determines how much a single electric arrow can shock. (default 5)
"Charge Strength": Determines how strong the shock is. (default 1)
Tranq Arrow
"Tranq Activation Time": Determines how long it takes for the tranquiliser to take effect (in seconds). (default 3.0)
"Tranq Length": Determines how long the tranquiliser lasts (in minutes). (default 1.0)
Explosive Arrow
"Time To Explosion": Determines how long till the arrow explodes (in seconds). (default 3.0)
"Explosion Radius": Determines how large the explosion is. (default 10.0)
"Explosion Force": Determines how strong the explosion is. (default 20.0)
"Explosion Player Force": Determines how strong the explosion affects the player. (default 5.0)
"Explosion Damage": Determines how much damage the explosion does. (default 20.0)
"Explosion Player Damage": Determines how much damage the explosion does to the player. (default 20.0)

Installation
Can be installed like any other mod using a mod manager.

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For Mod Authors
I have set up the item modules for the trick arrows in such a way that you can in theory make your own arrow with the same behaviour. Have a look at how my arrows are set up and you should be able to piece together how to get it working.