An old friend and certified Modder portable book author is back. https://www.nexusmods.com/bladeandsorcerynomad/mods/687 By using this, you can use a fair weapon mod, so it will not hurt the author. (Since the storage of the basic function is put in the menu, it is based on the function of the True BaS-based game.) If you like my weapon and want to use it anywhere, please use this mod. And don't forget to press the support and ENDORSE and VOTE buttons. We appreciate your cooperation.
Could you please add another one of Gut's Great swords, but with a realistic weight and knockback? (I understand that some people think that it's fine, which is why I suggest adding two instead of updating the current one so everyone is happy :D)
like this? : ( Perhaps you are talking about using the framework on this description page? https://www.nexusmods.com/bladandsorcerynomad/mods/2497 Doing it will result in not being happy. You don't imagine it. That thinking may be happy for you and everyone. But me and Sushin are not happy. Sushin answered in a similar trouble before. The comment was forcibly written on a different page, hidden a few days after Sushin explained.
And you are a tremendous misunderstanding. The virtual world players (avatars) are adjusting their strength according to their weapons. In my case, it is a setting that assumes a manga or anime character and gives a VR muscle buff to the weapon. The weight that can be expressed in the BAS is delay and shaking when swinging weapons, and uses it to express heavy weapons that are difficult to handle. Basically, my Mod does not allow permission to tinkle the code, but it is good to try changing the Mass value. Only that is allowed. : D
By the way, in the PCVR version, I have added an optional dragon slayer with a similar design that only has a heavy weight in the past. It was unpopular. lmao
... Well, To be honest, there is a reason for this. I want you to stop. seriously. ; (
U11 version updated. : D Ah ... because the author of the modeling data was very good. I do modding and put my taste in a mod weapon. Weapon mods are the main character of weapons. It seems that some people use the same model data, but I have something to hide if I want to do something. It's Was as I Expected...
Really hoping you make a U11 version of this. I use your mod every time I play, and am hesitant updating because I don't want to lose my berserk weapon
Hmm ... knockback ... is it a matter of your personal taste? =D
This condition is the best for me, and I made fine adjustments to give an impact and settled down to the current condition. If you still don't like it, I'd like to verify how much knockback is enough. : o
If you like, please come to Discord personal message from my profile page with your nexus account name and summary message.
Yeah? Is there anyone else making Dragonslayers for the Nomad version? :o
Add: I searched now. surprised. It may take some time to repair because the development PC is a little broken. Should I make it feel a little heavy? Is there any problem with the same sharpness?
First aid for the production PC. It's a wait-and-see, but it can be done with a simple fix. XD Does the specific weight you want feel like a vanilla weapon? : o For example, Sword Great Claymore? Or is it Ax Long Bardiche? I will try to get as close as possible to your taste. :D If it's difficult to explain, click on my name and let me know in a Discord personal message.
thanks for saying you could make it heavier like it should be super fucking heavy like so you can hardly lift it and it just smashes though enemys this is just for the dragon slayer though the smaller sword should probably just be vanilla great sword weight
Ah ... This seems to be a matter of your personal taste. I don't do this much, but first let me know your Discord account at your NEXUS mail. If there are other users who prefer heavier weight, we will consider a distribution formula, but it is treated as an option.
I don't think it should be heavier. Guts swings it around with ease one-handed and the current weight allows for that. If they really want heavy weight, maybe add another version of the swords labeled heavy and with heavy weight, so there's two of each sword in your category.
Personally, I'd love a version of the dragon slayer that makes that really stupid clang noise from the 2017 version. https://youtu.be/fxk1syuf5lo
Yeah, I also read anime and manga versions, so I understand that and have arrived at the current version. Thank you for your follow-up. : )
For Clang sounds, it is necessary to create custom sounds, and it is difficult to find similar sounds. Since it is difficult to set the audio container etc., it is left as a general-purpose SFX.
Btw, I have already created the data that intentionally made the sword heavier on March 2nd when that comment was made.
If really he wanted it. You may have been able to pass the file on Discord PM as I was instructed.
However, considering what happened after that ...
I can't get a good impression. So I didn't upload the option file either.
I've heard that many people like this sword. So I will wait until U11 without updating.
Is it all right with that kind of feeling? = D Perhaps U11 will also have a significant change in the production process and Unity's SDK.
At that time, if possible, I will try to challenge if the CLANG sound can be changed.
Is there a random number at the end of the folder?If it's still difficult, check my profile page. I will listen to a detailed talk on my Discord PM. :)
Hello, I have figured out how to add mods correctly. Thank you for your hard work on this mod. It seems though that the weapons clip into walls and enemies very easily causing the dragonslayer to fall out of my hands. Other than that I love this mod. Thank you!
Hi. : D I'm really happy that you have access to my Mods. : ) Modder is worried that other users are using the mod properly. So it makes me sad when people with mischievous purposes occasionally appear in bug reports. : | However, I felt that I was really in trouble in your case. The result is all right. XD
> It seems though that the weapons clip into walls and enemies very easily causes the dragonslayer to fall out of my hands. There are some circumstances in this. Originally, I released past versions only with proper sharpness and impact.
At one point, comments from enthusiastic users of the PCVR version continued.
To achieve that, I decided to use a custom damageer with a very complicated structure. It was a very aggressive fix. Armor and shield soldiers were also able to cut through the armor and gain the ability to ward off multiple enemies.
Well, be conscious of the wall and fight so as not to hit the weapon. It's very important in situations where you think about reach and fight.
You can learn how to use and characteristics of weapons and narrow spaces such as dungeons.
If you like. Enjoy it as a kind of virtual training as an element of gameplay. XD
Hello, thank you for responding to my questions so quickly. I have played with the mod more and continue to enjoy the weapons. I have learned to avoid the enemies weapons and walls. I managed to install a telekinesis mod to help when I drop the weapon. Thanks again for assisting me and I hope you have a great rest of the year!
34 comments
https://www.nexusmods.com/bladeandsorcerynomad/mods/687
By using this, you can use a fair weapon mod, so it will not hurt the author. (Since the storage of the basic function is put in the menu, it is based on the function of the True BaS-based game.)
If you like my weapon and want to use it anywhere, please use this mod.
And don't forget to press the support and ENDORSE and VOTE buttons.
We appreciate your cooperation.
https://www.nexusmods.com/bladeandsorcerynomad/mods/153?tab=logs
U10 era indeed, I made it.
I can import it right away if you need it.
I also remembered to look at the pictures from this time. Maybe it is better to keep the memories…but,
Do you know how Nomad avatar mods are made you? I am interested.
EDIT: It seems that Ninex has already made a high quality full armor version of the Guts avatar.
Perhaps you were unaware of this?
Hi, Mr.BeetCakeNinja11.
Questions about Sushin's MMP?
I use both Sushin's MMP and KMP normally.
No problems.
https://www.nexusmods.com/bladandsorcerynomad/mods/2497
Doing it will result in not being happy. You don't imagine it.
That thinking may be happy for you and everyone. But me and Sushin are not happy. Sushin answered in a similar trouble before. The comment was forcibly written on a different page, hidden a few days after Sushin explained.
https://forums.nexusmods.com/index.php?/topic/11449903-kimetsu-no-yaiba-katana-packu11beta-for-demon-slayer-sword-weapon-pack-pcvr/page-2?hl=%2Bdvalinras93#entry109586118
In my case, it is a setting that assumes a manga or anime character and gives a VR muscle buff to the weapon.
The weight that can be expressed in the BAS is delay and shaking when swinging weapons, and uses it to express heavy weapons that are difficult to handle.
Basically, my Mod does not allow permission to tinkle the code, but it is good to try changing the Mass value. Only that is allowed. : D
By the way, in the PCVR version, I have added an optional dragon slayer with a similar design that only has a heavy weight in the past.
It was unpopular. lmao
...
Well, To be honest, there is a reason for this. I want you to stop. seriously. ; (
Ah ... because the author of the modeling data was very good.
I do modding and put my taste in a mod weapon.
Weapon mods are the main character of weapons.
It seems that some people use the same model data, but I have something to hide if I want to do something. It's Was as I Expected...
I updated it. : D enjoy!
This condition is the best for me, and I made fine adjustments to give an impact and settled down to the current condition.
If you still don't like it, I'd like to verify how much knockback is enough. : o
If you like, please come to Discord personal message from my profile page with your nexus account name and summary message.
Add: I searched now. surprised. It may take some time to repair because the development PC is a little broken.
Should I make it feel a little heavy? Is there any problem with the same sharpness?
Does the specific weight you want feel like a vanilla weapon? : o
For example, Sword Great Claymore? Or is it Ax Long Bardiche?
I will try to get as close as possible to your taste. :D
If it's difficult to explain, click on my name and let me know in a Discord personal message.
I don't do this much, but first let me know your Discord account at your NEXUS mail.
If there are other users who prefer heavier weight, we will consider a distribution formula, but it is treated as an option.
Personally, I'd love a version of the dragon slayer that makes that really stupid clang noise from the 2017 version. https://youtu.be/fxk1syuf5lo
Thank you for your follow-up. : )
For Clang sounds, it is necessary to create custom sounds, and it is difficult to find similar sounds.
Since it is difficult to set the audio container etc., it is left as a general-purpose SFX.
Btw, I have already created the data that intentionally made the sword heavier on March 2nd when that comment was made.
If really he wanted it. You may have been able to pass the file on Discord PM as I was instructed.
However, considering what happened after that ...
I can't get a good impression. So I didn't upload the option file either.
I've heard that many people like this sword. So I will wait until U11 without updating.
Is it all right with that kind of feeling? = D
Perhaps U11 will also have a significant change in the production process and Unity's SDK.
At that time, if possible, I will try to challenge if the CLANG sound can be changed.
Strong knockback is a feature of UNREAL WEAPON because it is set that way.
It is also a specification to blow away the enemy.
The meaning is not understood from around "I cant even hit someone ..." in the latter half.
It should have been written correctly in English ... Hmm
I'm really happy that you have access to my Mods. : )
Modder is worried that other users are using the mod properly.
So it makes me sad when people with mischievous purposes occasionally appear in bug reports. : |
However, I felt that I was really in trouble in your case. The result is all right. XD
> It seems though that the weapons clip into walls and enemies very easily causes the dragonslayer to fall out of my hands.
There are some circumstances in this. Originally, I released past versions only with proper sharpness and impact.
At one point, comments from enthusiastic users of the PCVR version continued.
To achieve that, I decided to use a custom damageer with a very complicated structure. It was a very aggressive fix.
Armor and shield soldiers were also able to cut through the armor and gain the ability to ward off multiple enemies.
Well, be conscious of the wall and fight so as not to hit the weapon.
It's very important in situations where you think about reach and fight.
You can learn how to use and characteristics of weapons and narrow spaces such as dungeons.
If you like. Enjoy it as a kind of virtual training as an element of gameplay. XD