I do listen to your requests but life is busy so it takes me time to do updates and not all things are within my current skills. I'll take a look at what happens with an infinite wave and see about adding items into the dungeons. I do have new content intended for the next time this mod updates.
i actually really dig this mod, i like the concept alot! awesome job dude. would there be any chance to make an infinite wave or would that cause issues?
hello my friend i liked so much your mod but the necromancer dont show up in any map and in the ruins if i get close of him he despawn there is any way to fix that? waiting for your reply
I will look into it for sure. If you have access to discord, it would be very helpful if you found me on the BaS server where I could examine your player log. No worries if you cannot.
I have a couple ideas there. I would like the skull to be breakable separate of the staff so the crystal could be exposed while the staff is still whole. That is a little more involved to set up though so we will see how it goes. For now, I have created a crystal staff version with no skull and a dark crystal that will accept imbues separate of the staff blades. So for instance, you can imbue the crystal with lightning to gain the whip power but imbue the blades with fire or gravity if you wanted. This version is breakable but withstands more hits. The broken top still has crystal staff powers but the staff loses imbue if it breaks and needs to be recharged. The crystal cannot be removed in this version. I am going to test having non boss mages in the waves with these as their staff instead of the base game staff.
I also have plans for more weapons and armor when time permits. Then the necro waves will have mostly their own gear.
Is there any way you could make a version of the skull that takes up a different armor slot? There are some helmets that I think would be cool paired with it. :D
I intend to do a few other variants but will have to see what I can do for that. Most helmets will hide a head band, so I cannot likely go that route. I am still new to armor making though, so I will investigate the options.
Something cool you could add is making the gem from the staff capable of being put into the dagger which now can resurrect the dead when slashing them after their death.
Ah yes. When time permits I'll attempt some weapon designs with sockets for the crystal. A mask is next for armor and likely the left shoulder and full shoulder set to finish those off. I also have a helm design in mind but who knows when time will allow it all :)
Thank you for responding!!! I also would like to suggest (if you have time) to put a socket for the gem in the helmet that gives you the ability to see all things related to death, like the enemies health above their head, their heart beating, their blood flowing, things like that. You could also keep the ability to resurrect people by pressing a certain amount of buttons when you have this helmet on. Thank you for taking the time to read this suggestion.
Some of that is likely beyond my current skill level but I will absolutely take all suggestions. Currently neither of us on the team do coding, so there are limits to what we can achieve. But as time goes on, who knows what will happen :)
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I do listen to your requests but life is busy so it takes me time to do updates and not all things are within my current skills.
I'll take a look at what happens with an infinite wave and see about adding items into the dungeons. I do have new content intended for the next time this mod updates.
For now, I have created a crystal staff version with no skull and a dark crystal that will accept imbues separate of the staff blades. So for instance, you can imbue the crystal with lightning to gain the whip power but imbue the blades with fire or gravity if you wanted. This version is breakable but withstands more hits. The broken top still has crystal staff powers but the staff loses imbue if it breaks and needs to be recharged. The crystal cannot be removed in this version.
I am going to test having non boss mages in the waves with these as their staff instead of the base game staff.
I also have plans for more weapons and armor when time permits. Then the necro waves will have mostly their own gear.