i wanted to ask too, can you make a shibuya map ? (i know shibuya is a real place) the one from jujutsu kaisen so it would have like cut marks in alot of the buildings from sukuna
First I want to say I love the map, thank you for your hard work and for giving back to the community. You are a legend.
If in the next update you could add a button at the spawn that turns off the music I for one would really appreciate it. Its fun to go through and role play like its a VR BotW but I like to have fun roleplaying with my own music sometimes and the mandatory (and ear splittingly loud) Zelda music obliterates that ability.
Are you guys planning on improving the collisions for the map? They are a bit janky, if you want I can help you, I have free time and I would love to help you two make mods
Turns out the problem was with another mod I installed that made jumping up to a certain height very glitchy (I think it might have been a mod of yours, maybe link's arsenal but I'm not sure)
Also when you start a wave and the blight music starts, the divine beast theme doesn't stop, and is also way louder than the blight theme so I think you should make the blight theme louder, and have the divine beast theme/hyrule castle theme stop when you start a wave.
Also, when around the divine beasts it would be cool if the attack on theme for the divine beast would start
Cool mod, and I saw someone else ask this, but why is there no cel shading on the map? Is there a problem with adding one? Because in link's arsenal there's a cel shader
Please make that optional, naturally spawning enemies has never been as appealing to me as item books + the cel shaded effects have never looked good so it'd be best not to force players to fight glitchy looking yiga clan members instead of the base game NPCs
Some of the models are very glossy and some very dark for me. For example i cant even tell the difference between dark link and normal link because normal link looks so dark.Is there something i can change to fix this?
It’s not nearly as large as BOTW but I’d say it’s probably a little more than a quarter of the size so it’s still big enough to explore and all that :)
If you'd like access to a cel shader i've used for a lot of anime or cartoon mods I've worked on lmk. The shading is nice and it doesn't really get dark
This mod is amazing,I love the concept, and I have been playing around in it for a few hours and had some feedback:
1: The tall grass texture has a white row of pixels at the top, which is more noticable in large clumps.
2: The LOD changes are quite noticable, especially for grass and trees, could you use billboards in place of distant trees, like in the original BOTW so the distance doesn't look as empty? With the grass, maybe making the grass fade in instead of popping in would make the transition smoother. Another option would be to let the player disable the grass entirely, or set the render distance themselves with the mod menu book.
3: In the hyrule forest map, don't use a cell shading effect on everything, as it doesn't fit Blade and Sorcery's artstyle well.
4: At night the sky texture is very compressed, maybe try a different one
5: The realistic textures for the terrain and grass feel a bit out of place in the areas with BOTW assets, maybe you could swap them for more botw style textures (simple polygonal blades of grass and less sharp textures for the floor grass) This one is just personal preference though
6: THANK YOU SO MUCH FOR NOT SPAMMING ITEM BOOKS EVERYWHERE! My pc is very good and still suffers a lot from the amount of books some modders put in their levels, with the portable book mod there's no need for 100s of item books, you're one of the few people who understands how bad they are for fps.
7: Thank you for making this mod in general, it's very cool to have an open world hyrule, even if it isn't the same map as in BOTW, you remade it very well, especially given how you had to condense it for B&S.
thank you! 1: ill fix this next update maybe with a new grass texture like you suggested 2: the LOD for grass and trees kinda needs to be low because it would be terrible for fps 3: nothing in korok forest has cel shading other than the master sword which is meant to match the BOTW style 4:i can maybe find another one but its the best one i could find lol 5 most of the textures for the terrain are actual textures from BOTW 6: no problem lol it exploded my pc 7 👍
51 comments
If in the next update you could add a button at the spawn that turns off the music I for one would really appreciate it. Its fun to go through and role play like its a VR BotW but I like to have fun roleplaying with my own music sometimes and the mandatory (and ear splittingly loud) Zelda music obliterates that ability.
Also when you start a wave and the blight music starts, the divine beast theme doesn't stop, and is also way louder than the blight theme so I think you should make the blight theme louder, and have the divine beast theme/hyrule castle theme stop when you start a wave.
Also, when around the divine beasts it would be cool if the attack on theme for the divine beast would start
Cool mod, and I saw someone else ask this, but why is there no cel shading on the map? Is there a problem with adding one? Because in link's arsenal there's a cel shader
And with the divine beast music next update will remove the books and have naturally spawning enemies instead of waves
1:
The tall grass texture has a white row of pixels at the top, which is more noticable in large clumps.
2:
The LOD changes are quite noticable, especially for grass and trees, could you use billboards in place of distant trees, like in the original BOTW so the distance doesn't look as empty? With the grass, maybe making the grass fade in instead of popping in would make the transition smoother. Another option would be to let the player disable the grass entirely, or set the render distance themselves with the mod menu book.
3:
In the hyrule forest map, don't use a cell shading effect on everything, as it doesn't fit Blade and Sorcery's artstyle well.
4:
At night the sky texture is very compressed, maybe try a different one
5:
The realistic textures for the terrain and grass feel a bit out of place in the areas with BOTW assets, maybe you could swap them for more botw style textures (simple polygonal blades of grass and less sharp textures for the floor grass) This one is just personal preference though
6:
THANK YOU SO MUCH FOR NOT SPAMMING ITEM BOOKS EVERYWHERE! My pc is very good and still suffers a lot from the amount of books some modders put in their levels, with the portable book mod there's no need for 100s of item books, you're one of the few people who understands how bad they are for fps.
7:
Thank you for making this mod in general, it's very cool to have an open world hyrule, even if it isn't the same map as in BOTW, you remade it very well, especially given how you had to condense it for B&S.
1: ill fix this next update maybe with a new grass texture like you suggested
2: the LOD for grass and trees kinda needs to be low because it would be terrible for fps
3: nothing in korok forest has cel shading other than the master sword which is meant to match the BOTW style
4:i can maybe find another one but its the best one i could find lol
5 most of the textures for the terrain are actual textures from BOTW
6: no problem lol it exploded my pc
7 👍