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Jojy Guy

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JojyGuy

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15 comments

  1. TheOrdinator
    TheOrdinator
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    Looks really cool, but it won't show up in the ingame mod browser. Is there a way to install this without using Vortex or manual file install?
    1. JojyGuy
      JojyGuy
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      It doesn't appear in the mod menu because I haven't uploaded them to mod.io. The reason for this is purely because I don't want to manage each of my mods on 2 different sites. If you're on PCVR, there really isn't a reason (other than slightly inconvenient i guess) to not use manual installs since it is only a few steps.
  2. MIkamanp00p
    MIkamanp00p
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    Is there a way I can replace the orcs to be what ever npc I choose or is that going to be harder? like I want to a dungeon run with the john wick gun mod pack and have the assasins instead of orcs?
    1. JojyGuy
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      You can change the containerID's in the creatureTables to whatever container the assassins use. You'll want to make sure to change the creature reference to "Humans" instead of "MoriaOrc"
    2. MIkamanp00p
      MIkamanp00p
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      where abouts is the creatures reference where I am supposed to be changing to humans?
    3. MIkamanp00p
      MIkamanp00p
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      I have spent ages doing the changes you said, They still won't spawn, could you help me out slightly by giving detailed instructions.
  3. NearbyModDealer
    NearbyModDealer
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    very good. makes dungeon better for me, killing a bunch of stupid clueless orcs in a random dungeon is more immersive than humans
  4. gameslayer20007
    gameslayer20007
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    um could you make this in nomad please
    1. JojyGuy
      JojyGuy
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      Should already work in Nomad, it's just a json mod. Let me know if it works and I will upload it on the Nomad page
    2. gameslayer20007
      gameslayer20007
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      just played and it works great
  5. TheBaronReviews
    TheBaronReviews
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    Awesome! Thanks man
  6. twinphil94
    twinphil94
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    Hey man, thanks for doing this one! 
    I just looked at your screenshots, and it seems like there's a problem with the way the shader/models receive the lighting of the scene, they seem to be massively overlit in the interiors. As I'm not sure how the devs created the lighting here I can't put my finger on how to solve this one, but I'll start with replacing the shaders. Cheers!
    1. JojyGuy
      JojyGuy
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      Yeah, that's the MOES thing I was talking about! The solution should be a 1 click solution provided you have the textures already. You can convert the material to MOES by right clicking the material in the unity editor, going to Thunderroad, and convert MOES.
    2. twinphil94
      twinphil94
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      I've updated the mod, feel free to try if it works now. The orcs showed correctly for me in the dungeons now :) The blood decals also show up now! Thanks for pointing me in the right direction. Cheers!
  7. TalionSolaris
    TalionSolaris
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    Those are some nice weapons in those screenshots 😏