It doesn't appear in the mod menu because I haven't uploaded them to mod.io. The reason for this is purely because I don't want to manage each of my mods on 2 different sites. If you're on PCVR, there really isn't a reason (other than slightly inconvenient i guess) to not use manual installs since it is only a few steps.
Is there a way I can replace the orcs to be what ever npc I choose or is that going to be harder? like I want to a dungeon run with the john wick gun mod pack and have the assasins instead of orcs?
You can change the containerID's in the creatureTables to whatever container the assassins use. You'll want to make sure to change the creature reference to "Humans" instead of "MoriaOrc"
Hey man, thanks for doing this one! I just looked at your screenshots, and it seems like there's a problem with the way the shader/models receive the lighting of the scene, they seem to be massively overlit in the interiors. As I'm not sure how the devs created the lighting here I can't put my finger on how to solve this one, but I'll start with replacing the shaders. Cheers!
Yeah, that's the MOES thing I was talking about! The solution should be a 1 click solution provided you have the textures already. You can convert the material to MOES by right clicking the material in the unity editor, going to Thunderroad, and convert MOES.
I've updated the mod, feel free to try if it works now. The orcs showed correctly for me in the dungeons now :) The blood decals also show up now! Thanks for pointing me in the right direction. Cheers!
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I just looked at your screenshots, and it seems like there's a problem with the way the shader/models receive the lighting of the scene, they seem to be massively overlit in the interiors. As I'm not sure how the devs created the lighting here I can't put my finger on how to solve this one, but I'll start with replacing the shaders. Cheers!