I've tried downloading it with vortex and doing it manually but it doesn't even show up in the game. It's not in the starting mods list or when I load in it's not even in the book. Anyone know the fix?
The weapon isn't heavy enough and deals very little damage to the enemy without any imbues, is it possible to make it hit any harder cause if I had to scale it, I'd say its on par with a regular sword.
Yes, the json I used was from the basic sword in the game lol so you are spot on. I will tweak it on the next update. You can also tweak this yourself. If you look inside the json file in the Rhitta_U12 folder named "Item_Weapon_Rhitta_U12.json" you can adjust "mass" and "drag" values for the weight to make it heavier. You used to be able to adjust the damage as well but I guess you can only change the damagerID in "damagers" now. You can look up damagerIDs and change them or just wait for me to update the mod lol.
Actually, Hold off on that. I'm going to update it today. I'm going to add Damager_RhittaPierce.json and Damager_RhittaSlash2H.json to the mod which have a lot of adjustable settings for damage in them. I will tweak it the best I can but you can change them if you aren't happy with it.
I believe he meant it as a compliment to show how thrilled he is about the mod. As for making it for nomad, I'll look into it. I've watched a video and it looks like a fairly simple process so I might do it. I'm not going to buy the game on the meta store so you guys are going to be my testers if I decide to do it lol.
exactly my brother has been wanting so many of the mods i play bcuz he has a oculus and i have an valve index so im trying to get creators to make some mods for him but that was him not me i was commenting like that
Thank you! I would love to make a whole weapons pack and even a 7 deadly sins map of the Vaizel Fight Festival. But unfortunately, I am very busy. Though I just came up with an idea, so I might be able to at least get a few more 7 deadly sin weapons uploaded. We'll see.
I got around to fixing some things on the mod sooner than I thought I would, so I was already able to release version 1.1 today. This makes the without particles file obsolete since you can manually turn on and off particles with item activation by pressing A.
Fixes/Changes: -Added Item Activation -Improved particle effects -Added Escanor Voice Over on Activation
Credit to piepop101 for great tutorials and his amazing scripts.
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Lost Vayne Mod U12
pro tip mate: spamming "WhEn NoMaD?" doesnt help your case
I got around to fixing some things on the mod sooner than I thought I would, so I was already able to release version 1.1 today. This makes the without particles file obsolete since you can manually turn on and off particles with item activation by pressing A.
Fixes/Changes:
-Added Item Activation
-Improved particle effects
-Added Escanor Voice Over on Activation
Credit to piepop101 for great tutorials and his amazing scripts.