why is it that you say " the more barbarous faction of the Kharese (or any minor culture considering we haven't seen much of them yet)" and then "the more knightly Eradians"? is it because darker people are barbarian savages? Are you racist? (JOKE)
Mutton chops exploit the road. Nothing left toled. Hopefully that’s useful insight lol. Mod is ‘great,’ as is its crafter’s knowledge of brutalist-angle welding from medieval times:
Those types of fringe designs that seem more to impress sci-fi alternative design diversions of course impress one to research. What’s cool about the melted wax face is the dedication to specific types of romantic era militia for stylistic unification:
Cohesive armor pieces had wavy or ‘dented’ pauldron designs to redirect piercing weapons prone to catching overextensions.
Helms with the same structure do draw the adversary’s eyes via reflections carrying over, yet it was considered that using angle redirection on any particular piece of armor required the piece nearest to have the same standard of protection. Reason upgrades.
i've wanted to wear it in game since u11, glad i finally got the chance to do something about it and for others as well (since it's a fan favorite from mordhau, from what i've seen)
i will definitely get around to it at some point, cant guarantee soon but he's a favorite of mine so it's likely. i'm a big fan of his look, especially his awesome chest armor, and i've already got a good model for him
u11's sdk for armor is subpar to say the least, but i know a bit more about modding now than when i did for u11. i actually started trying to mod sir alonne (and the mordhau helmet) to b&s during u11. i cant make any promises on his u11 appearance, but if i ever find myself back on that version of the sdk i'll do it!
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Those types of fringe designs that seem more to impress sci-fi alternative design diversions of course impress one to research. What’s cool about the melted wax face is the dedication to specific types of romantic era militia for stylistic unification:
Cohesive armor pieces had wavy or ‘dented’ pauldron designs to redirect piercing weapons prone to catching overextensions.
Helms with the same structure do draw the adversary’s eyes via reflections carrying over, yet it was considered that using angle redirection on any particular piece of armor required the piece nearest to have the same standard of protection. Reason upgrades.
Awesome mod.
in ref to emil! forgot to reply properly or something