i imagine the back slots are raised to make it easier to grab weapons with grab by handle turned on, but it doesn't quite look right with shorter weapons and shields for me is there a way to toggle how far it moves them or something? i don't remember seeing one
Awesome mod, but something weird is going on. Sometimes, during a dungeon run, i become unable to draw weapon from holster. The interaction bubble just never appears. It randomly fixes itself sometimes. I got into situations like being unable to draw my shield during a fight from my back, and then after a fight i could do again. In Dalgarian dungeon, my 2h sword disappeared from my back slot entirely. And nope, i didn't drop it and lost it, it was gone from the start.
I really love this mod. I encounter one problem though. During every dungeon run so far, at some point my left hip slot vanishes. My sword (Highborn sword - vanilla) disappears and the slot becomes unusable. So far it always seems to be this slot. I don't fiddle around with the settings at all and I play with grab by handle enabled. Any ideas what could cause the problem?
Hi, with the last updates everything works perfectly fine !
Some (vanilla) weapons like 2h maces are kinda hard to unsheath in the right way (when I unsheath the handle is on the top and te blunt part on the floor) but that's fine, the immersive grip and slots are perfect !
Noticed this issue (?) When attempting to tune settings.
I assume draw-by handle is intended to enable the custom settings where grabbing the handle on your model grabs the weapon. However turning off draw-by-handle appears to entirely break unsheating or sheating weapons. Everything functions fine when draw-by-handles is on, including the pop-up hud indicators for hip / shoulder slots.
However, when draw-by-handle is turned off, and a new level is loaded, sheathing and unsheating seems to break entirely. I can only assume when draw-by-handles is disabled it simply deletes the slots or the colliders get turned off? I could also have a mod conflict, however this seemed to happen with all weapons. Is there a version of this without the additional draw-by-handles feature, or am i using the mod incorrectly?
Settings are default aside from touch-zone distances (have tested on max radius and 1.0 radius with draw by handles off). Grabbing function seems 'fine' when the setting is on, just has resulted in accidentally unsheathing the weapons via grabbing their blade, or axes when they are mounted to the player model weirdly.
Thank you for reporting. However, Now I have updated my mod, and its internal process has drastically changed. Could you try the latest version (v0.6.0)?
I guess your slot's touch radius is too small. You have better change values of "Touch Radius (Hip Slots)" , "Touch Radius (Back Slots)", "Touch Radius (Other Slots)" by the Menubook. I recommend at least 0.1
Can you tell me the details more?You mean you can't draw the weapon from a slot, right?So, what weapon did you try to draw, and Which slot from?This mod may not work for modded weapons.
That's the weird part, I did, I reloaded the map every time I made a change, and restarted the game when that didn't work. I did do a full reset my pc though, so it was probably something on my end.
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is there a way to toggle how far it moves them or something? i don't remember seeing one
During every dungeon run so far, at some point my left hip slot vanishes. My sword (Highborn sword - vanilla) disappears and the slot becomes unusable. So far it always seems to be this slot. I don't fiddle around with the settings at all and I play with grab by handle enabled.
Any ideas what could cause the problem?
(2) Did you try to draw the weapon from the right hip?
If both are yes, this mod can cause the issue; otherwise, it has nothing to do with that.
Can't sheath or unsheath weapons when the mod is enabled. Can't even take them out of the shop racks.
Is there a way to ONLY have the inverted grip feature and not the changes on anything else ?
Some (vanilla) weapons like 2h maces are kinda hard to unsheath in the right way (when I unsheath the handle is on the top and te blunt part on the floor) but that's fine, the immersive grip and slots are perfect !
Noticed this issue (?) When attempting to tune settings.
I assume draw-by handle is intended to enable the custom settings where grabbing the handle on your model grabs the weapon. However turning off draw-by-handle appears to entirely break unsheating or sheating weapons. Everything functions fine when draw-by-handles is on, including the pop-up hud indicators for hip / shoulder slots.
However, when draw-by-handle is turned off, and a new level is loaded, sheathing and unsheating seems to break entirely. I can only assume when draw-by-handles is disabled it simply deletes the slots or the colliders get turned off? I could also have a mod conflict, however this seemed to happen with all weapons. Is there a version of this without the additional draw-by-handles feature, or am i using the mod incorrectly?
Settings are default aside from touch-zone distances (have tested on max radius and 1.0 radius with draw by handles off). Grabbing function seems 'fine' when the setting is on, just has resulted in accidentally unsheathing the weapons via grabbing their blade, or axes when they are mounted to the player model weirdly.
Also love the mod by the way.
I made a change, and restarted the game when that didn't work. I did do a full reset my pc though, so it was probably something on my end.