Small problem introduced in 1.0.4, it seems the ball doors in the Dalgarian dungeons are now only usable with telekinesis....bit of a stupid change, but it means this mod makes the dungeons impossible to navigate unless you get a really lucky door-less seed. I'll be updating the mod soon and adding a (short) telekinesis version that lowers the range to essentially in your hand. it should be a decent workaround at least.
Edit - I added it, should let you finish Dalgarian dungeons now, albeit by opening the doors a bit slowly. I've still not yet accidentally picked anything up, and surely haven't flung anything, so it works the same!
something funny with the assasins arsenal mod with telekinesis is that you can grapple onto an enemy and push them away with telekinesis you can float around
I love this mod. Looked for a mod to disable telekinesis back in U12 because I wanted things to feel more immersive and to stop accidentally grabbing stuff when I'm trying to grab a ledge or fight. I wanna bend down and pick stuff up damnit not have it fly into my hand! If I get disarmed I want to scramble to grab my weapon not lazily pull it towards me lol.
Anyways, yeah love having the mod updated for 1.0. Thank you!
Super great qol mod, when I record and stuff for combat sometimes telekinesis activates at the wrong time and ruins the clip. With this mod I can relax in recording without accidentally picking a sword from afar.
oh, sorry about that, that part is out of my control. Hawkloon was generous enough to make a toggle option for me since so many people requested it, but for some reason it always had that glitch. :s
THANK YOU! I used to disable this with the MoreModes mod but since U12 I've had to deal with it. Finally something to just disable the telekinesis without a bunch of other "challenge" changes attatched!
I personally love the use of the spell wheel, this mod is so good because its so lame when im just fighting somebody right, and then I try to two hand my sword and accidentally seperate their flesh from their body in the blink of an eye, launching them to space.This mod is awesome
Definitely needs to be a vanilla setting like how U12 added removing the slow mo pulse sound as an option. Next on my list is removing slow mo reverb but i cant quite figure it out lol
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Edit - I added it, should let you finish Dalgarian dungeons now, albeit by opening the doors a bit slowly. I've still not yet accidentally picked anything up, and surely haven't flung anything, so it works the same!
Never expected many others to like it~
Anyways, yeah love having the mod updated for 1.0. Thank you!
(I'm not able to fix it unfortunately)
Definitely needs to be a vanilla setting like how U12 added removing the slow mo pulse sound as an option. Next on my list is removing slow mo reverb but i cant quite figure it out lol