Arena from the classic Half-Life 2 mod! This a long-term project to adapt the delightfully absurd first-person slasher for Blade and Sorcery!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
WHAT'S NEXT: I'll look into adding ambiance for the volcano, wind, and the lava chamber.
AHOY, YE SCURVY DOGS! For PCVR only! Recommend setting shadows as big as possible. These ports cannot have baked lighting due to undersized/poor UV mapping. My current priority for each map is to allow NPCs to traverse every zone as in the originals and include vanilla physics props and breakables.
TO-DO • PVK static props • PVK objects as physics props • PVK food • Maps (in order of planned addition): ○ Cathedral✔ ○ Arena ✔ (You may fall through and will see unfinished mapping if you go beyond the second flight of bleachers.) ○ Island (2025 April 22: I've worked on it, but it's far from done) ○ Temple ○ Forgotten ○ Fort ○ Frostbite ○ Sandstorm ○ Tortuga ○ Glacier ○ Desert Ruin ○ Pinegrove ○ Cara ○ Townsquare ○ Town
WISHLIST • Hazards and progressive states for maps ○ Examples: -Columns and beams crumbling and lethal gales in Cathedral -Volcano eruption in Arena - Icy winds in Frostbite • Add custom effects so maps more closely resemble the originals • Custom waves ○ Requires ''blaster'' AI