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Solinarius

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Solinarius

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About this mod

Cathedral from the classic Half-Life 2 mod! This a long-term project to adapt the delightfully absurd first-person slasher for Blade and Sorcery!

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Until I can resolve collider issues, this map won't have separate zones for unique SFX per material.

WHAT'S NEXT:

Island, hopefully.
 
AHOY, YE SCURVY DOGS!

For PCVR only!
Recommend setting shadows as big as possible.

These ports cannot have baked lighting due to undersized/poor UV mapping. My current priority for each map is to allow NPCs to traverse every zone as in the originals and include vanilla physics props and breakables.


TO-DO
• PVK static props
• PVK objects as physics props
• PVK food
• Maps (in order of planned addition):
   ○ Cathedral ✔ (Aesthetic experience breaks if you peer out the windows from any higher than the stone walking space around them.)
   ○ Arena
   ○ Island (2025 April 22: I've worked on it, but it's far from done)
   ○ Temple
   ○ Forgotten
   ○ Fort
   ○ Frostbite
   ○ Sandstorm
   ○ Tortuga
   ○ Glacier
   ○ Desert Ruin
   ○ Pinegrove
   ○ Cara
   ○ Townsquare
   ○ Town


WISHLIST
• Hazards and progressive states for maps
   ○ Examples:
      -Columns and beams crumbling and lethal gales in Cathedral
      -Volcano eruption in Arena
      - Icy winds in Frostbite
• Add custom effects so maps more closely resemble the originals
• Custom waves with complete PVK actors