The Royal Palace in Vizima - The Outer Rim Waves seems to create errors in my assembly.
Here is what I get:
NullReferenceException: Object reference not set to an instance of an object at BS.WaveData.Refresh () [0x0007e] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0 at BS.Catalog.Refresh () [0x00030] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0 at BS.GameManager+<Init>d__64.MoveNext () [0x003ad] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
I dont think the downloadable waves are needed anymore since as of U7 the outer rim waves are playable on all maps but thank you for telling me ill remove the downloads so people wont get confused in the future
I don't normally post for mods because I'm a lazy leech but this is probably my most favorite yet. I threw on some music from The Talos Principle and oh my god I've never had so much fun in a church before
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The Royal Palace in Vizima - The Outer Rim Waves seems to create errors in my assembly.
Here is what I get:
NullReferenceException: Object reference not set to an instance of an object
at BS.WaveData.Refresh () [0x0007e] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
at BS.Catalog.Refresh () [0x00030] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
at BS.GameManager+<Init>d__64.MoveNext () [0x003ad] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
(Filename: <07990e97cf3c4e34b0caf95fd9ab82ba> Line: 0)
If I disable this mod, everything else works fine.
By the way, Royal Palace in Vizima itself works fine too.
Just saying, maybe will help someone.
but thank you for telling me ill remove the downloads so people wont get confused in the future
https://www.youtube.com/watch?v=xWBhAsa-fGg&t=