Mod articles
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Using Target Tracking Shuriken
So these instructions are with the Vive controller but I assume it will also work with other setups:
Target Tracking: When NPCs are present and you are holding a shuriken you can lock-on to specific enemies by pressing the trigger button. It will cycle through all the enemies and back to the first one while ignoring the player and any dead enemies.
To stop tracking enemies press the Menu button. If you are in the "not tracking enemies" state the menu button serves to toggle the green trail behind the shuriken on and off.
The make life easy factor: In the .json file for the shuriken you will find the parameter: "EZscale": 5
I won't bore you with the math but the higher this number is the more likely the shuriken will track to the middle of the target's chest.
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This new version of the Jutte has 2 new scripted actions:
Handle Switching: On the Vive this is done by pressing the menu button(Alt-use button) and cycles the weapon through 3 different grips.
Weapon Stealing: On the Vive this is done by pressing the trigger button and checks if an NPC weapon is present within the fork of the Jutte. If it finds a weapons it pulls it out of the NPC's hand, glows green and makes a 'metal door shutting' sound. In this case the weapon is loosely trapped within the fork but can be removed by hand. If the weapon is not deep enough into the fork of the Jutte the trigger press will not grab the weapon but it will make the fork glow red and play a metal 'bounce' sound. There is a one second cool down between trigger presses for it to successfull...