Hi. I have already created a SheathFrameWork version of the PCVR version (U12).
And the version on this mod page is a sheathed katana that I am making using the traditional BaS method. The basic method was invented by Drags during the U7 era.
If you are not familiar with using BaS mods, this is the one for you. Mind you, you will need to learn the basic usage of this MumyouKatana.
What I mean is that the wrist armor on the character's arm in your display picture is from another module, or is it from the game itself? I'm SORRY, I forgot to translate and sent it out, which caused you some confusion
like this? https://www.nexusmods.com/bladeandsorcery/mods/7890 Past version (U11). I decided that there was no demand for it because the reaction from users was not so strong. Well, I also made this variation to learn event linker. I also found a topic on Reddit about RT1.0 (BaS U13), so if you are in a hurry you can try the U11 version.
The current U12.3 has become strange as soon as the patch was released, to be honest. But, this time most of the bug were blamed on the responsibility of the modders like us and we were left with psychological scars.
They too have been blamed relentlessly by various ppl so far. I've felt that pain from my friends on the moderator staff and from friends who have become Warp Frog employees. They were really fed up.
As a result, the SDK for U12.3 that was released around July is basically not considered for amateur modders or non-professional modders like me who are modding as a personal hobby. It required developer level knowledge and skills.
"Mumyou" is a Buddhist term. It indicates that we are dark to the truth. We Swordsmen, if we become a master class, will still explore the path of the sword. It is because we swordsmen are dark about the truth of the sword that we swing our swords in search of the light of truth. Therefore, this MumyouKatana is designed to require Cut/Off skills for beginners.
In other words, I am an ignorant person, so I seek light from the way of the sword. I believe that people are basically ignorant, but it is important to know. If we had a weapon that could cut anything, that might not be necessary. But that would be the end of it. Swordfight VR is fun because you explore. XD
Edit: Well, it's mostly my hobby. There was a technique called MumyouSlash in Romancing Saga, so that's where this is from.:)
Good question. It is possible. but in the past, some of the functions of the sword could be buggy. It is supposed to be SwordSlash, but the SFX of the blade does not appear, etc... So Katana is equipped with Spellimbue only. Or, if this Katana is a cutoff Katana and you use the Lightning Chain, the swordfight will be very boring, and the whole point of being a Katana will be lost. This is one of the reasons why I gave Sheath the same functionality as Staves. I hope you love this Katana and Sheath.
18 comments
the problem is the katana doesnt appear in the book or anything idk if its a bug or smth
And the version on this mod page is a sheathed katana that I am making using the traditional BaS method.
The basic method was invented by Drags during the U7 era.
If you are not familiar with using BaS mods, this is the one for you.
Mind you, you will need to learn the basic usage of this MumyouKatana.
like this?
I'm SORRY, I forgot to translate and sent it out, which caused you some confusion
I see.
This apparel equipment has been used since BaS U10. Vanilla equipment.
Or perhaps you have not gotten Blade And Sorcery yet?
But the author's Drags are excellent.
https://www.nexusmods.com/bladeandsorcery/mods/7890
Past version (U11). I decided that there was no demand for it because the reaction from users was not so strong. Well, I also made this variation to learn event linker.
I also found a topic on Reddit about RT1.0 (BaS U13), so if you are in a hurry you can try the U11 version.
The current U12.3 has become strange as soon as the patch was released, to be honest.
But, this time most of the bug were blamed on the responsibility of the modders like us and we were left with psychological scars.
They too have been blamed relentlessly by various ppl so far.
I've felt that pain from my friends on the moderator staff and from friends who have become Warp Frog employees.
They were really fed up.
As a result, the SDK for U12.3 that was released around July is basically not considered for amateur modders or non-professional modders like me who are modding as a personal hobby. It required developer level knowledge and skills.
EDIT: It was possible to create this because of our experience with past editions. : D
https://www.nexusmods.com/bladeandsorcery/mods/8355/
We Swordsmen, if we become a master class, will still explore the path of the sword.
It is because we swordsmen are dark about the truth of the sword that we swing our swords in search of the light of truth.
Therefore, this MumyouKatana is designed to require Cut/Off skills for beginners.
In other words, I am an ignorant person, so I seek light from the way of the sword.
I believe that people are basically ignorant, but it is important to know.
If we had a weapon that could cut anything, that might not be necessary.
But that would be the end of it.
Swordfight VR is fun because you explore. XD
Edit: Well, it's mostly my hobby. There was a technique called MumyouSlash in Romancing Saga, so that's where this is from.:)
but in the past, some of the functions of the sword could be buggy.
It is supposed to be SwordSlash, but the SFX of the blade does not appear, etc...
So Katana is equipped with Spellimbue only.
Or, if this Katana is a cutoff Katana and you use the Lightning Chain, the swordfight will be very boring, and the whole point of being a Katana will be lost.
This is one of the reasons why I gave Sheath the same functionality as Staves.
I hope you love this Katana and Sheath.
Translated with DeepL