0 of 0

File information

Last updated

Original upload

Created by

MCs

Uploaded by

marosvarics

Virus scan

Safe to use

Tags for this mod

29 comments

  1. JoJocraft64
    JoJocraft64
    • member
    • 0 kudos
    i have a problem i dowloaded the 1.0 version and the new version of the outer rim but i can't manage to have any npc use blasters.
    i tried uninstaling and downloading everything again but it still doesn't work.
    any idea how i could fix the problem ?
  2. ToothlessTaco543
    ToothlessTaco543
    • member
    • 0 kudos
    Ok, I did what it asked, I replaced the StormTrooper Clean File with the attached one but they still spawn with swords and axes, please help!
  3. ewilensky
    ewilensky
    • member
    • 0 kudos
    Can you increase the fire rate because I thought you could do that with .json bow files

    also is it possible to update to u12, because I love this mod.
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      Sorry bro, I'm not intrested in U12 still no Custom Avatar Framework U12. I use 11.3. So I can't update this untill It comes out.
      I tried increase the fire rate but there was no success. I think animation also should be altered at least speed but I don't know how to set it.
  4. girlxrock
    girlxrock
    • member
    • 0 kudos
    I don't understand how i install this files X_X , where i put the files NPCE11Bow ? In the outer rim ? in the mod directly ? 
    thanks X_X 
  5. ManSalYT
    ManSalYT
    • member
    • 0 kudos
    the npc spawned in with real outer rim guns and they do work but they are stuck in the spawn and doing nothing but beside randomly shooting a bit
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      I think your npc have some problem. There are some older custom avatars which is stucking when spawning (they need newer creature file -you can make for them from a working character just change unique datas) - That problem has nothing to do with weapons.
  6. N0Enidas
    N0Enidas
    • member
    • 0 kudos
    I’m not a modder but can someone explain to me why there is so much talking about guns not working for npc’s and Fisher’s elemental guns work just fine?
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      NPC can't use firearms, so can't shoot. Fisher's elemental guns works fine? I haven't tried it but it writes: 
      "Note: NPC firearm waves are currently bugged."
  7. c0nnflame
    c0nnflame
    • member
    • 0 kudos
    what version is this for
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      U11
  8. princesilver3
    princesilver3
    • member
    • 0 kudos
    Does this work on U12?
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      not yet
  9. TheGamingDoc
    TheGamingDoc
    • member
    • 1 kudos
    Would it be possible to just have the projectile be the base Outer rim blaster bolt once fired rather than the custom arrow that we currently use. Just a thought that struck me. 

    If that is possible and the TOR projectile had the same trajectory as the base game arrow you would in theory still be able to deflect it with a lightsaber due to how the TOR bolts function when hitting a lightsaber. 

    Once deflected, the TOR programming would in theory take over. 
    1. marosvarics
      marosvarics
      • member
      • 1 kudos
      I think it is not possible. Outer rim blaster bolt is not an arrow, so it couldn't be fired from a bow so NPC won't fire it.
      Unfortunately I don't know about scripts writing , maybe if some one could write one, which enables arrows deflect. (actually custom arrows should fly straight even w lower speed and if it is been deflected not lose speed, take a new trajectory and fly that so it is complicated for me)
      Also would be great if someone can change NPC firing speed and make rapid firings. After also would be great if someone can alter NPCs behavior about range attack (take cover, try to flank, fire on knees, etc.)
  10. marosvarics
    marosvarics
    • member
    • 1 kudos
    HI BROS!

    THERE WAS A MISTYPING in DESCRIPTION.
    THE ATTACHED Container_NPCStormtrooper_clean.json file SHOULD REPLEACE the original one in Strormtrooper_clean/Containers folder !!!
    (not creature as it was mistyped)

    for other NPCs:
    NPC's weapon determined in its contanier_NPC.......json. Here you can add this weapon with text editor. Reference should be "Item", Referene ID "E11bow" , "holderName": "HipsLeft"
    and for ammo    Refernce "Item", Reference ID "LaserQuiver" ,     "holderName": "BackRight"