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- Bloodborne - Hunters Arsenal (U12)
Bloodborne - Hunters Arsenal (U12)
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Version2.5
- Download:
- Manual
File information
Last updated
Original upload
Created by
RazorwireUploaded by
razorwireVirus scan
Tags for this mod
Activity logs
This page was last updated on 05 April 2023, 5:04PM
- Changelogs
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Version 2.5
- Updated to u12
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Version 2.4
- Fixed: Inverted handles on the Bloodletter
- Fixed: Center of gravity on the Tonitrus
- Fixed: Holy Moonlight Sword beam no longer casts shadows
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Version 2.3
- Updated for U11
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Version 2.2c
- Fixed: An issue with the Manifest file causing the mod not to load properly
- Fixed: Beasthunter Saif flickering when imbued
- Tweaked: Saw Cleaver and Saw Spear now use slash damagers instead of pierce for serrated edges
- Tweaked: Saw Cleaver/Spear/Saif - Better handling during transform attacks
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Version 2.2
- Fixed: Whips breaking when imbued
- Fixed: Whips activating when snap / smooth turning
- Fixed: Bloodletter missing material on transformation
- Rebalanced: Beast Cutter force reduced from 250 to 12.5
- Improved: Imbue textures redone from scratch
- Improved: Added Wrist flick mechanic to activate hinged trick weapons and whips
- Improved: Added Bash mechanic to deactivate whips
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Version 2.1
- Updated for U10.0
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Version 2.0
- Added: Beast Cutter
- Added: Holy Moonlight Sword
- Added: Equipment Pouch that stores Ammo and Blood Vials/Syringes
- Added: Pebble, Monocular (with 3 levels of zoom)
- Made most weapons imbuable (Experimental)
- Improved Whip Weapon Functionality
- Added NPC support for some trick weapons (Experimental)
- Replaced most placeholder sounds with the propper ones
- Better Kirkhammer "Ground Pound" VFX
- Improved Explosion Script to reduce broken skeletons
- Better Throwing for throwable weapons
- Script rewrites, improvements and optimizations
- Tons and tons of bug fixes
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Version 1.999b
- Fixed: Threaded Cane damager so it slices from all directions when transformed
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Version 1.999a
- Fixed: Threaded Cane not ignoring the players body colliders in use
- Fixed: Threaded Cane despawn code error
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Version 1.999
- Added: Threaded Cane
- Improved Flamesprayer VFX
- Minor Tweaks and Fixes
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Version 1.99
- Partial code rewrite and optimization
- Added the Burial Blade
- Rebalanced bullet damage for the different guns
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Version 1.98a
- Fixed an issue with the Kirkhammer causing the player skeleton to bug out
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Version 1.98
- Whirligig Saw, Tonitrus, Boom Hammer, Bloodletter, Blade of Mercy, Rakuyo - All fixed and ready for action.
- Made explosions gory, and able to harm the player
- Torch: upgraded the torch visual FX
- Script overhaul and optimization for most scripts
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Version 1.96a
- Fixed a Vortex issue with the manifest file
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Version 1.96
- Updated weapons to BAS 9.3
- Temporarily Removed Whirligig Saw, Tonitrus, Boom Hammer, Bloodletter, Blade of Mercy, Rakuyo
- Added Custom Categories For Weapons
- Added Propper Weapon Icons
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Version 1.95
- Added the Tonitrus
- Redid collision meshes with Technie Collision Creator
- Greatly improved bullet accuracy at close range
- Tweaked bullet damage
- Lowered Whirligig Saw volume
- Fixed Boomhammer activating itself
- Fixed Detachable weapons can now be activated with the left hand as well
- Made the Saw Spear more of stabby, and less of a slashy kind of weapon, due to all the spikes.
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Version 1.9a
- Restructured for Vortex compatibility
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Version 1.9
- Added the Saw Cleaver and Reiterpallasch
- Fixed some Loading Screen crashes related to U8 failing to initialize certain trick weapons
- Made Dagger style weapons easier to throw
- Made Church Pick more stabby
- Fixed some issues with custom Center of Mass changes not updating properly
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Version 1.8a
- Tweaked the main script to reduce bullet despawning breaking things eventually
- Rifle Spear now uses shotgun pellets which have less knockback, do less damage per pellet, and can sever limbs
- Blade of mercy should stab properly now
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Version 1.8
- Updated to U8
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Version 1.7B-LWRP
- Removed a couple of old JSON files for the Rakuyo that somehow snuck in. Whoopsie!
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Version 1.7A-LWRP
- Bloodletter: Fixed a save breaking bug caused by a serious Null Ref error in the handle sliding code
- Bloodletter: Exposed the Self-Damage variables in the JSON so you can tweak them to whatever you want
- Kirkhammer / Ludwig's Holy blade will no longer spawn extra copies of their sheathes
- Church Pick and Hunter Axe can now be held with two hands while extending IF one of your hands is on the bottom handle
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Version 1.7-LWRP
- Added: Boom Hammer
- Added: Whirligig Saw
- Fixed: Ludwig's Holy Blade - Greatsword was using the damagers for the smaller sword, it now cuts better
- Fixed: Kirkhammer & Ludwig's Holy Blade will now get bloody in combat.
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Version 1.6-LWRP
- Added: Bloodletter
- Fixed: An issue with the Beasthunter Saifs UVs
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Version 1.5-LWRP
- Added: Beasthunter Saif
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Version 1.4d-LWRP
- Fixed: Particles not rendering correctly with new version of BAS 7 LWRP
- Fixed: All weapons can now be splattered with enemy blood
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Version 1.4c-LWRP
- Kirkhammer impact mesh no longer flashes
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Version 1.4b-LWRP
- Optimized bullet mesh and bullet collisions (Less Buggy Version)
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Version 1.4a-LWRP
- Optimized bullet mesh and bullet collision for (hopefully) better performance on lower end systems
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Version 1.4-LWRP
- Converted to Lightweight Render Pipeline
- Simplified Ebediams Explosive Item script since it needs updating
- More minor tweaks and fixes
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Version 1.4
- General Code Tweaks
- Sheathe Weapons no longer spaz out if player dies with one holstered
- Blade of Mercy is easier to detach and reattach
- All Trick Weapons now change to their default animations when placed on a rack
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Version 1.3
- Made Center of Mass dynamic for all trick weapons
- Added: Kirkhammer, Ludwig's Holy Blade, Rakuyo, Blade of Mercy
- General tweaks and fixes
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Version 1.2
- All: Enemies no longer get stuck in weapons if pierced before transformion
- All: Lowered weapon weights by half to make them feel and handle better
- Hunter Axe: Tweaked damager to minimize enemies getting stuck in the blade
- Rifle Spear: Custom hand pose for males
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Version 1.1
- Saw Spear and Hunter Axe can now be telegrabbed
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- Author's activity
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April 2023
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05 Apr 2023, 5:04PM | Action by: razorwire
Attribute change
'Description changed.'
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05 Apr 2023, 5:02PM | Action by: razorwire
Attribute change
'Name changed to \'Bloodborne - Hunters Arsenal (U12)\'.'
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05 Apr 2023, 5:01PM | Action by: razorwire
Attribute change
'Description changed.'
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05 Apr 2023, 5:00PM | Action by: razorwire
Changelog added
'Change log added for version 2.5'
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05 Apr 2023, 4:59PM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.5]'
March 2023
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19 Mar 2023, 7:32AM | Action by: razorwire
Primary image changed
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19 Mar 2023, 7:32AM | Action by: razorwire
Mod image added
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18 Mar 2023, 9:57AM | Action by: razorwire
Changelog added
'Change log added for version 2.4'
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18 Mar 2023, 9:54AM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.4]'
July 2022
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09 Jul 2022, 12:54PM | Action by: razorwire
Changelog added
'Change log added for version 2.3'
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09 Jul 2022, 12:53PM | Action by: razorwire
Attribute change
'Name changed to \'Bloodborne - Hunters Arsenal (U11)\'.
Description changed.'
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09 Jul 2022, 12:52PM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.3]'
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09 Jul 2022, 12:41PM | Action by: razorwire
Attribute change
'File \'BBHuntersArsenal\' description changed.'
March 2022
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04 Mar 2022, 7:43AM | Action by: razorwire
Changelog added
'Change log added for version 2.2c'
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04 Mar 2022, 7:42AM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.2c]'
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04 Mar 2022, 3:08AM | Action by: razorwire
Changelog added
'Change log added for version 2.2b'
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04 Mar 2022, 3:07AM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.2b]'
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04 Mar 2022, 2:36AM | Action by: razorwire
Changelog added
'Change log added for version 2.2a'
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04 Mar 2022, 2:35AM | Action by: razorwire
File added
'BBHuntersArsenal [version 2.2a]'
February 2022
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23 Feb 2022, 2:43PM | Action by: razorwire
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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18 May 2025, 1:37PM | Action by: Blackblue222
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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18 May 2025, 7:51AM | Action by: Kelidoor6388
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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16 May 2025, 5:20AM | Action by: jorjmelhoff
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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15 May 2025, 5:39PM | Action by: 11michu11
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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13 May 2025, 1:06AM | Action by: IsAAcXD112
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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12 May 2025, 12:35AM | Action by: Albondogus
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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10 May 2025, 4:25PM | Action by: flipyg8769
Untracked
'Bloodborne - Hunters Arsenal (U12)'
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10 May 2025, 4:25PM | Action by: flipyg8769
Tracked
'Bloodborne - Hunters Arsenal (U12)'
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07 May 2025, 8:22PM | Action by: RumBakats
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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07 May 2025, 12:51PM | Action by: Blade82001
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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05 May 2025, 9:39PM | Action by: lucashoal
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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05 May 2025, 3:43AM | Action by: DrakonmanTheFox
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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03 May 2025, 4:14PM | Action by: TheMasterPianist
Untracked
'Bloodborne - Hunters Arsenal (U12)'
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01 May 2025, 6:17AM | Action by: RustamGimranov123
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
April 2025
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29 Apr 2025, 5:38PM | Action by: chilango24
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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29 Apr 2025, 4:12PM | Action by: efvnjv
Tracked
'Bloodborne - Hunters Arsenal (U12)'
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25 Apr 2025, 7:55PM | Action by: drakesklaw
Untracked
'Bloodborne - Hunters Arsenal (U12)'
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23 Apr 2025, 5:06PM | Action by: drakesklaw
Tracked
'Bloodborne - Hunters Arsenal (U12)'
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23 Apr 2025, 5:06PM | Action by: drakesklaw
Untracked
'Bloodborne - Hunters Arsenal (U12)'
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23 Apr 2025, 5:06PM | Action by: drakesklaw
Endorsed
'Bloodborne - Hunters Arsenal (U12)'
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