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lyneca

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  1. lyneca
    lyneca
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    Is the Dire Wand on Nomad?
    This mod will not come to Nomad. There is no point asking for it.
    If you are on nomad, you're in the wrong place - go here instead.


    Questions? Bugs?
    I am far more likely to reply on my Discord server than I am here.
    discord.gg/lyneca

    Donation Updates
    06/03/2022
    Nexus paid out. I've just donated the initial 1,000,000 DP to Trevor Project and Equality Australia.

    What's more, it looks likely that my employer is going to match the donations. That means that both of the charities will be receiving $1000 USD total, which is wonderful news!

    In a few months I will make another donation from the DP payout from the mod's unique downloads. DP has a three-month delay, and there's no automatic donation to these two charities, which is why I can't do it right now.
  2. mythicalbeast4
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    I use PCVR or at least I believe I do. I use oculus to hook up to my PC and then play Blade and Sorcery off steam. I put the mod in and it says there is a error and that the mod doesn't line up with the current update. then it references the manifest.json. I don't know why it isn't working. 
    1. DemonicRadish123
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      Because it isn't a compatible version. The mod is U11.3 and Blade and Sorcery is now 1.0. Its been a while since it was compatible.
      (This mod isn't likely to be updated to be compatible for a long time)
    2. Rayan23451
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      just go to ur library blade and sorcerry - properties - beta - and choose 11.3 and you can play,  but ur mods from other versions wont work
    3. SpringySpring04
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      1.0 version is on Lyneca's Discord server
  3. arkfusion
    arkfusion
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    now that scripting is in nomad as beta, are you thinking of porting it to nomad?
    1. JustHarvey
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      READ!!!!!!
    2. JohnHonza
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      maybe a lot of people want it, I don't understand why it's such a problem to make a version for nomads
    3. heavyapc
      heavyapc
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      how hard is it to understand that he won't bring it to nomad? it literally says 'THIS MOD WILL NOT COME TO NOMAD', jesus christ you nomad players can't stop complaining, just go to the nomad mod page
    4. Rayan23451
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      Calm down, hes probably just asking cause he said that  back in early 2023 and nomad scripting is out now, and at the time he wrote that it will not come to nomad the devs of quest and blade and sorcery were saying the chance of scripting coming to nomad is slim.
    5. dakota112
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      cuz you have to change all of the files to nomad and it won't be good on nomad cuz it will lag alot john honza
    6. JosephLikesMods
      JosephLikesMods
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      nomad is run on really bad hardware and this can't work even with scripting
  4. gorillamoneky
    gorillamoneky
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    Please update
    1. hhhddjrfrrg
      hhhddjrfrrg
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      lyneca has it in discord in pcvr mods tab
  5. CharloYTB
    CharloYTB
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    Please, please update! :)
    1. hhhddjrfrrg
      hhhddjrfrrg
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      lyneca has it in discord in pcvr mods tab
  6. Totallynottroll05
    Totallynottroll05
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    Please update if possible lyneca, I really miss this mod
    1. hhhddjrfrrg
      hhhddjrfrrg
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      lyneca has it in discord in pcvr mods tab
  7. dakota112
    dakota112
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    guys you can go to mod.io for the u12 verison
  8. smg4vr
    smg4vr
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    can you put this in nomad 1.0 update?
    1. Chara2099
      Chara2099
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      dude it says it will never come to nomad stop asking
  9. sunsetshimmer7
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    any plans to update this to latest game version(s)?
  10. Jaydaniels99
    Jaydaniels99
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    Any news on the mod being updated for 1.0 the SDK was released a few days ago 
  11. goldkid19872
    goldkid19872
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    top 10 mods no joke, but trying to target people is a little hard to do
    1. lyneca
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      Yeah, needs to be fixed
    2. goldkid19872
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      i wanna do the knockback spell but 7/10 times its fire ball is there just a way to completely delete fireball or its either im doing it wrong or the gold spell is too sensitive
    3. lyneca
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      Yes, you can comment it out in the wand item json.
    4. goldkid19872
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      so do i completely delete this? 
                          "$type": "Wand.Fireball, WandModule",
                          "id": "Fireball",
                          "title": "Fireball",
                          "description": "Hurl a flurry of seeking fireballs from the tip of your wand.",
                          "iconAddress": "Lyneca.Wand.Tutorial.Icon.Fireball",
                          "videoAddresses": [ "Lyneca.Wand.Tutorial.Video.Fireball" ],
                          "type": "Button"
                      },
      Or do i have to do something different
    5. lyneca
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      Well, my recommendation is to try to learn the differences needed between the gestures. Fireball requires a lateral movement of the tip of the wand, whereas Shove requires a brandish gesture.

      However if you really want to remove the fireball spell (or any spell), you can add //s to the start of each line of the module. Just make sure you get the entire module but only the module - so including the '{' and '},' at the start and end of the module.
    6. Reeeeeahhhh
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      How do I use the Flogobala spell because every time I try to do it I always end up i using the explosion spell. I still use version U11
    7. deleted221970219
      deleted221970219
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      lyneca
      03 February 2023, 7:32PM
      ‘Yeah, needs to be fixed’


      Post is cool statue line I remember when thinking of your mod. Has a cool, weird snap to it.

      Might be one of those urban legend threads someday: Reply tale like a Rear Window mix. That intro tone open.

      Forms a Mandela Effect from reading. Of hippocampus?
    8. deleted221970219
      deleted221970219
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      Reeeeeahhhh
      07 May 2023, 6:38AM
      How do I use the Flogobala spell because every time I try to do it I always end up i using the explosion spell. I still use version U11


      w what wmer

      Alternatively: You can rote sacred aggro kiting—tricking npc-defensive, mass-combat fray-strikes into offensive puncture-pulls in one blast, using equidistant assaults as rhythm bolsterers.

      When you can’t tnt-bomb due to chaotic npc clusters dragging dps air, it is weirdly and elatingly fun to crowd-idle three directions outward force:

      Be a base vector dooring knife after knife watching them for it, or inertia and turn refinement in combat force-folding  your spoils shop into customizable load out responsibilities, making combat itself a long-term pattern of enemies they adapted you.

      Defending flank and back isn’t the worst strategy if you keep middle of everyone. After a while, I and my vr group would call the explosion/tnt-spell ‘m.i.a.’ as the tactical alchemist, mid-range crowd control version of the Dire Wand’s spell.

      That’s what I always aim for, anyway. I’ve never read tech info about spell timing or how to use every option. That’s kind of the fun of it. Everyone gets really into the idea of casting with one another, how they style and edit their spells, so.

      This is the first time I’ve ever communicated with another about spell combat, mod magic, making code, or how to find others who share the same interests. Could be them.