My interpretation of Scorpion's signature weapon, a kunai-rope dart referred to as a "Scorpion's Spear". It is entirely physics-based, with colliders on every piece of it and a custom script for throwing, sticking, pulling, and even aiming! You can pull, enemies, objects, or even yourself depending on what you hit.
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Changelogs
Version 2.0
Chain now changes dynamically, fixed climbing, fixed extending arms, some changes to controls, updated to U12.
Version 1.0
Initial Release
Can be found under the "Segmented" category!
WARNING: PLAYER DISARM HAS TO BE SET TO OFF AND PHYSICS QUALITY HAS TO BE SET TO HIGH FOR THIS TO WORK PROPERLY!
Controls: The controls have changed a bit since the last update.
Holding the spear like a gun and pressing spell wheel (or trackpad for Index users) will activate the aim laser.
Is the laser kinda hard to see? Yes, but that's the point. A big red laser would be really distracting. That being said, you don't actually have to use the laser to shoot it, it's only for accuracy.
The laser shows you the maximum length the spear can shoot. The chain will change lengths based on how close/far the object you are aiming is.
Pulling trigger, or pressing whatever button slides your hand down a handle, will shoot the spear from your hand. Pressing it again will pull objects to you. If you stuck to part of the map, you will be pulled towards the map instead.
If instead of pulling you want to unstick from what you hit, spell wheel (same button as the laser) will do just that.
This is especially useful for flinging objects (and people).
Other Features: As a normal weapon, Scorpion's Spear functions like a large dagger. You can slash and stab enemies with some custom sound effects to go with it!
Known Issues: - I've had issues attempting to use two at once, the one in my left-hand doesn't seem to fire correctly. - If you stick to a wall at a steep enough angle and try to unstick, the weapon might phase through the wall. I'm considering making the spear ignore collisions when you activate the laser, that way you can slip it back out of the wall. Future Plans: More of a "would be nice to have" list. No promises, just ideas.
- Cool particle effects. - ModOptions to tweak the max length of the chain. - Dynamic chain length; it would be neat for the chain to change length based on how far away objects are. Done. - A slower way of pulling things toward the player. As of right now your hand instantly snaps to the opposite handle, sometimes causing the player to slam into a wall at Mach 10 and leading to spontaneous death. Remember to spear responsibly. Done.
Mod Conflicts:
At the moment none!
- Sectory: Sticking to enemies with Sectory installed makes them too heavy to swing. This can be fixed by going to the Sectory settings in the book and disabling Ragdoll Weight. The new version of this mod is called Internals and there is no major conflict. Internals does have its own version of head breaking and I noticed shooting the spear at an enemy's head causes their head to explode on collision.
- Head Breaker: Sticking to an enemy's head and then smashing it is a 1-way ticket to the shadow realm. Sticking to any other part of the body avoids the issue entirely so Head Breaker is fine as long as you don't do that.Head Breaker works completely fine now.
The GIF below doesn't happen anymore but I want to keep it here because I think it's funny.