The concept is there and would be perfect if executed properly but the issues I've found so far is:
The power beam is extremely hard to land and often only works when the enemy is staggered if at all
The space stone's description is 'Grab items with the gauntlet and slam it on the ground send enemies flying' however as of right now it seems to be unable to pick anything up as it is only given staff abilities when a staff is imbued with gravity. It can cause a gravity shockwave when punching the floor but this doesn't affect the enemies at all (or so I've found).
Soul stone sometimes just does not kill the enemy.
Time stone is completely unfunctional. It fires the invisible projectiles which if you hit a dead enemy with sort of jerks their body but doesn't actually revive them
The snap in some occasions simply doesn't do anything or only kills some enemies
Sometimes the reality stone collides with the gauntlet and spawns a chicken on you. As a player it's easily enough to avoid but for convenience I think I have a fix. Since you also have this as a nomad mod and the powers were first used there im assuming you're using event linkers. For the projectiles im going to assume you use the same method as piepop101's gun tutorial to fire and if you rewatch the video he mentions somewhere that you can disable collision with the projectiles and certain objects. Try disable collision between the gauntlet and the projectiles. ( possibly same concept for the mind stone and time stone projectiles though i haven't found that an issue so far)
(Just a suggestion but thought I might as well leave it here anyway) flip the model and make a right handed gauntlet and maybe whilst you're at it upgrade the model since it seems a little lacking in detail. The best one i could find is here Newsfeed - Sketchfab.
Overall great concept just needs some fine tuning.
the space stone you have to go to inputs and switch trigger press to use item, the time stone says right after the description of what it does that it doesnt revive enemies, the chicken spawning on yourself, its colliding with yourself and spawning the chicken, i know how to fix it but ive been busy with exams so havent had time, as for the model thing it has more detail in unity and looks better but it doesnt show up in game, and i dont believe i can just flip the model to make a right handed version of it, im not very good at modelling, the only things i did with this was just move the bones in the gauntlet around to make the closed fist and the two snap models
it wont work for me i downloaded it extracted it and put it in mod folder and still wouldnt work i have this with quite a few mods am i doing something wrong?
47 comments
- The power beam is extremely hard to land and often only works when the enemy is staggered if at all
- The space stone's description is 'Grab items with the gauntlet and slam it on the ground send enemies flying' however as of right now it seems to be unable to pick anything up as it is only given staff abilities when a staff is imbued with gravity. It can cause a gravity shockwave when punching the floor but this doesn't affect the enemies at all (or so I've found).
- Soul stone sometimes just does not kill the enemy.
- Time stone is completely unfunctional. It fires the invisible projectiles which if you hit a dead enemy with sort of jerks their body but doesn't actually revive them
- The snap in some occasions simply doesn't do anything or only kills some enemies
- Sometimes the reality stone collides with the gauntlet and spawns a chicken on you. As a player it's easily enough to avoid but for convenience I think I have a fix. Since you also have this as a nomad mod and the powers were first used there im assuming you're using event linkers. For the projectiles im going to assume you use the same method as piepop101's gun tutorial to fire and if you rewatch the video he mentions somewhere that you can disable collision with the projectiles and certain objects. Try disable collision between the gauntlet and the projectiles. ( possibly same concept for the mind stone and time stone projectiles though i haven't found that an issue so far)
- (Just a suggestion but thought I might as well leave it here anyway) flip the model and make a right handed gauntlet and maybe whilst you're at it upgrade the model since it seems a little lacking in detail. The best one i could find is here Newsfeed - Sketchfab.
Overall great concept just needs some fine tuning.