This page was last updated on 01 July 2020, 5:19PM
Changelogs
Version 5.2.1
Update to U8.3
Version 5.2.0
Allows despawning of ungrabbed spawned weapons
Version 5.0.1
Updated the spell framework so now the spell doesn't trigger when you have heldItems
Added support for a different cast method if you're holding something
Updated the code to use all the new functionality
Version 5.0.0
Updated to U8.2
Added a Simple Spell Framework, because sometimes you dont want to go through the hassle of doing a fully fledged spell
Added the option to have either use or alt use as throw/grab, so it's more customizable
Version 4.3.0
Fixed a bug that changed the spawned item from other spells that use spawner spell as a framework
Version 4.2.0
Tweaked a few things and added a new option in the module to remove the effects (both sfx and vfx). I need to do this for a new mod I'm working on based on this mod!
Version 4.1.0
You can keep the bound weapon even if you restart the level
Version 4.0.0
Moved from a levelMaster module to an itemmodule to reduce clutter in the levelmodule and reduce compatibility errors (hopefully)
Added finger gun mode: You now can fire weapons from your hands instead of just summoning them
Sadly, as it no longer works with a level module that is always loaded, the binded weapon returns to default every time you remove the spell
Version 3.0
Now you can spawn as many weapons as you want if you have the spell selected, pressing the cast button. Bind a different weapon to each hand. Cleaned the code quite a bit.
Version 2.1
Updated to U7 LWRP
Version 2.0
Updated to be U7 compatible. Allows to set a delay in the spawning so you can throw the item in infinite mode. Added a bunch of modules so other people can use the code to make their own spawnable weapons.