Blade & Sorcery

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Created by

Syfe Fireshard

Uploaded by

SyfeFireshard

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About this mod

Adds a mostly-functioning version of Cloud's Fusion Sword from FFVII:AC

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NOTE
. I've reworked the base model and textures greatly but until I figure a way to get the same usability as previous versions I refuse to release a new, less-satisfactory version. At the moment there's no way for me to animate the blade sections and sheath mechanics are broken in U8.4 which makes the blade unable to be combined. I have NOT forgotten about this weapon and I WILL update it when I can assure quality


Adds Cloud's Fusion Sword from Final Fantasy VII: Advent Children. This blade is fully functioning in the capacity that you can attach the separate blades to the base to assemble its full form.

As usual please inform me of any issues you encounter

NOTE. the first few screenshots showing the blade will be the most up to date, the ones showing poses and action shots will most likely be a bit dated but still portray the weapons well. (pre 1.3)

This weapon uses the Fantasy Megapack's Massive damagers

Currently known issues:

-When you spawn the base only the lower blade will be attached, I'm unsure how to get them all on at the start so you'll just have to assemble it each time you spawn it or transition levels (meaning assembling it at your home base is pointless.)
-Swords can be placed in the wrong slots if their slot size is the same, and other weapons can also be placed in them if they match
-You have to fold the smaller blades manually before you mount them, not really much to this though.
-(Not fully confirmed) the lower blade (?) may not use its massive damagers properly and will act like a normal blade

Future plans:

-model my own from scratch to allow full accuracy Added!
-add animations and triggers to the paired blades (knowledge needed for this, I'll try and look into it over time) Added!
-add more appropriate sounds for de/reattachment of blades to the base More or less added
-add triggers to incorporate colliders as weapons are attached rather than relying on the base's original collider Not Started


Credit:

Animation Script by Bowtie

Major thanks to Basalt for their wonderful tutorial video on how to use the previously mentioned script, gave me a good laugh

New screenshots made with the help of my wonderful roommate, made it really fun and awesome to take them.