The first fully custom-made armor set for BaS! Wear the armor of the wandering Hedge Knights.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Hedge Knight Armor and textures belong to me. "Whitetailed deer antler set" (https://skfb.ly/6V97Y) by Amber Van Overmeire is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Artifact 16a: The Deer Skull, Scion of Leshy" (https://skfb.ly/o99qL) by KallMor is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://www.thingiverse.com/thing:4895629/files "Skull" (https://skfb.ly/6TUGn) by zixisun02 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.0
Fully implemented boss helmets. They can be found in the book and on rare enemies on the battlefield.
Fixed creature rarity and spawn chance.
Significantly increased the texture quality of the armor at the cost of the mod taking up more space.
Removed and changed Wayward Passage Helm with Reaper's Skull.
Added new helmet variant for all varieties of Hedge Knight.
Version 2.3
Fixed an issue that broke spawning in arena waves and in the dungeon.
Added a small chance to encounter enemies with boss helmets, but these enemies are not yet bosses.
Added more secrets.
Removed the added creature health temporarily to fix the spawning issue.
Version 2.2
Fixed blood decals, so they should now appear properly on all armor.
Added a custom Hedge Knight creature, so now Hedge Knights will be slightly taller and much beefier in combat. From a base health of 50, Steel HK have 150 health, Black HK have 200 health, and Bronze HK have 250 health.
Spawn rates for Hedge Knights and rare Hedge Knights have been adjusted to be more common in the Dungeon.
Added a secret, of which will be revealed in the next big update once it's fully fleshed out.
Version 2.1
Fixed a bug causing the Black Hedge Knight Chest to not show up when worn.
Fixed an issue preventing black and bronze hedge knights from spawning.
Greatly lowered the chance of encountering black and bronze hedge knights.
Fixed a bug preventing shadows from being cast from armor.
Version 2.0
Added two new variations of armor: the Black and the Bronze Hedge Knight Sets.
Added a rare chance to find a Black Hedge Knight on the battlefield, as well as a rarer chance to find a Bronze Hedge Knight.
Fixed issues with dismemberment, so no more broken textures after dismembering enemies.
Provided a temporary fix for enemy Hedge Knights so their right shoulder pad sits correctly on the shoulder.
Remade all the icons for the armor in the book.
Slightly renamed armor pieces in the book
Increased the chance of finding a Hedge Knight in mixed waves as well as out in the Dungeon.
Hedge Knights, also known as Wandering Knights, serve no master. Their namesake comes from their tendency to sleep in the woods rather than spending money at an inn for a night. The Hedge Knight order sends their well-trained knights across the lands, and now they've reached your homeland.
A Hedge Knight's primary concern is money, and they will pursue that goal from most anyone. They often take up mercenary work and odd jobs as long as it pays well. Because of this, you will sometimes find a Hedge Knight among enemy ranks that can afford such a soldier. Hedge Knights can be rarely found in the Dungeon, as well as enemy waves in arenas.
Of course, you can also choose to take on the role of the Hedge Knight and don their armor. Made from basic fabric, stitched-together leather, and steel metal plating, this armor provides efficient protection as well as intimidation factor.
Additional Info
After some painstaking modeling, texturing, and modding, I bring you the first full custom-made plate armor for Blade and Sorcery! I plan to work more on armor rather than weapons, so expect to see much more in the future!
There are now three different color variations for the armor, including Steel, Black, and Bronze. On top of this, there are also two different helmets that default knights will spawn with. Black and Bronze Hedge Knights are rare, so they will spawn in smaller numbers.
There are also four distinct bosses that can be found on the battlefield. They are rare and exist to add a bit of spice to the formula. These include Goldhorn, Kitsune, the Wolf Knight, and Reaper, in descending rarity.
Other than that, I'm still hard at work on the Absolver mod and still updating Beginner's Arsenal. I'll be focusing on these three big mods first and foremost, so I'm putting commission work on hold for a bit until I can get everything sorted.
You can see the progress I make on my mods as well as mod betas here: EmClear's Arsenal