I hear you. You want to be able to download the mod using the in-game mod manager. The reason I haven't uploaded to mod.io until now is that for every download on Nexus I get a small donation from Nexus. So I have decided to make the mods available on mod.io to people who downloaded the mod on Nexus, that way I still get my points and you get the convenience to have the access in-game. HOW TO: Step 1: Download the mod on Nexus (feel free to delete it afterwards) Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset) Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!" Step 4: Click on the link and subscribe! Step 5: Open the game in your headset and go to the mods section. You should see the mod auto download
EDIT: If you have skipped the email in the headset you can't use this unfortunately. Unless you contact mod.io support maybe they can help
To everyone unhappy about this being a skill locked behind the body specialization:
Go to (Your Steam directories location)\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\HJ_Threat\Skills\
Open Skill_Threaten.json, e.g. in notepad++.
Set the following entries to these values and save:
"tier": 0
"isDefaultSkill": true
From now on, you should be able to threaten without unlocking anything. I personally left the other two as they are, since they're pretty powerful and are well worth having to be unlocked first. If you want those two available by default as well, just change the files likewise.
The basic threaten without threaten allies and recruit should really go back into being a default skill/feature for every character, because outside of roleplay, it has no gameplay advantages otherwise. If you have a blade up to someone's neck, you can just instantly slit their throat anyway instead of having to wait. The only thing I can think of is if you really want a heavily armored enemy to drop their high-tier weapons, but even then if you already progressed in the game far enough to have Body T2, you'd have at least 5 different other ways of achieving that more efficiently. Here's my suggestion:
Threaten - Default Unlocked Skill Threaten Allies - Body T2 Recruit - Body T3 or Body/Mind T2
Along with Trajectory, I think you're placing the value of these skills way too high. What should be nice QoL and roleplay features are suddenly expensive endgame spells, where everything is already OP and overkill. Most people doing a legitimate crystal hunt run won't get to use these for 80% of their playthrough unless they sacrifice the utility and power of the other paths and specialize instead.
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HOW TO:
Step 1: Download the mod on Nexus (feel free to delete it afterwards)
Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset)
Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!"
Step 4: Click on the link and subscribe!
Step 5: Open the game in your headset and go to the mods section. You should see the mod auto download
EDIT: If you have skipped the email in the headset you can't use this unfortunately. Unless you contact mod.io support maybe they can help
Edit: I did not know this was a spell, still the npcs flee no matter what so it's broken
- "tier": 0
- "isDefaultSkill": true
From now on, you should be able to threaten without unlocking anything.I personally left the other two as they are, since they're pretty powerful and are well worth having to be unlocked first. If you want those two available by default as well, just change the files likewise.
Here's my suggestion:
Threaten - Default Unlocked Skill
Threaten Allies - Body T2
Recruit - Body T3 or Body/Mind T2
Along with Trajectory, I think you're placing the value of these skills way too high. What should be nice QoL and roleplay features are suddenly expensive endgame spells, where everything is already OP and overkill. Most people doing a legitimate crystal hunt run won't get to use these for 80% of their playthrough unless they sacrifice the utility and power of the other paths and specialize instead.