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HuJohner

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HuJohner

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217 comments

  1. HuJohner
    HuJohner
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    Get Access to the mod on mod.io
    I hear you. You want to be able to download the mod using the in-game mod manager. The reason I haven't uploaded to mod.io until now is that for every download on Nexus I get a small donation from Nexus. So I have decided to make the mods available on mod.io to people who downloaded the mod on Nexus, that way I still get my points and you get the convenience to have the access in-game.
    HOW TO:
    Step 1: Download the mod on Nexus (feel free to delete it afterwards)
    Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset)
    Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!"
    Step 4: Click on the link and subscribe!
    Step 5: Open the game in your headset and go to the mods section. You should see the mod auto download

    EDIT: If you have skipped the email in the headset you can't use this unfortunately. Unless you contact mod.io support maybe they can help
  2. UnseenXD
    UnseenXD
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    Are you able to use multiple languages for the voice commands if voice recognition is set up with multiple languages?
  3. shadownaut1612
    shadownaut1612
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    does this mod still work on the newest version of the game
  4. Maciekop2002
    Maciekop2002
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    It doesn't work for me



    Edit: I did not know this was a spell, still the npcs flee no matter what so it's broken
  5. DeezWat
    DeezWat
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    CringeWorthy
  6. Hunted5353636
    Hunted5353636
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    BrutalVR
    1. HuJohner
      HuJohner
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      Please download the mod first
    2. Hunted5353636
      Hunted5353636
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      done
  7. My username is ray.deguia
  8. guichibanana
    guichibanana
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    my mod.io username is guichi_banana
  9. mrtrex9532
    mrtrex9532
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    hate how you need skills to use this mod same for other mods you make
    1. xZyresx
      xZyresx
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      omg, the end of the world, y'all take cover !!!!
    2. RedTheColorr
      RedTheColorr
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      just play sandbox mode and unlock all skills
  10. MorshuArtsInc
    MorshuArtsInc
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    To everyone unhappy about this being a skill locked behind the body specialization:


    • Go to (Your Steam directories location)\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\HJ_Threat\Skills\
    • Open Skill_Threaten.json, e.g. in notepad++.
    • Set the following entries to these values and save:

    • "tier": 0
    • "isDefaultSkill": true
    From now on, you should be able to threaten without unlocking anything.
    I personally left the other two as they are, since they're pretty powerful and are well worth having to be unlocked first. If you want those two available by default as well, just change the files likewise.
  11. Chrystales
    Chrystales
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    The basic threaten without threaten allies and recruit should really go back into being a default skill/feature for every character, because outside of roleplay, it has no gameplay advantages otherwise. If you have a blade up to someone's neck, you can just instantly slit their throat anyway instead of having to wait. The only thing I can think of is if you really want a heavily armored enemy to drop their high-tier weapons, but even then if you already progressed in the game far enough to have Body T2, you'd have at least 5 different other ways of achieving that more efficiently.
    Here's my suggestion:

    Threaten - Default Unlocked Skill
    Threaten Allies - Body T2
    Recruit - Body T3 or Body/Mind T2

    Along with Trajectory, I think you're placing the value of these skills way too high. What should be nice QoL and roleplay features are suddenly expensive endgame spells, where everything is already OP and overkill. Most people doing a legitimate crystal hunt run won't get to use these for 80% of their playthrough unless they sacrifice the utility and power of the other paths and specialize instead.
    1. En1tropy
      En1tropy
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      agree non should be spells