Yes. In the Damager file, the element that causes the knockback is called "addForce". Its near at the end of the page. It looks like this: }, "throwedMultiplier": 2.8, "badAngleBluntFallback": false, "badAngleDamage": 4.0, "badAngleRecoilMultiplier": 0.0, "badAngleMaterialDamageId": null, "dyingAnimationMaxVelocity": 9.0, "addForce": 905.0, "addForceState": "Handled", "addForceTargetType": "Creature",
Its on line 140. Changing the addForce number is what sets the knockback and can be adjusted to whatever suits.
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},
"throwedMultiplier": 2.8,
"badAngleBluntFallback": false,
"badAngleDamage": 4.0,
"badAngleRecoilMultiplier": 0.0,
"badAngleMaterialDamageId": null,
"dyingAnimationMaxVelocity": 9.0,
"addForce": 905.0,
"addForceState": "Handled",
"addForceTargetType": "Creature",
Its on line 140. Changing the addForce number is what sets the knockback and can be adjusted to whatever suits.