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Jenix106

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jenix106

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24 comments

  1. jenix106
    jenix106
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    Join my new Discord server:
    https://discord.gg/snYSDFdVRQ
  2. iiaaooo
    iiaaooo
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    1.0 update?
  3. Daichi213
    Daichi213
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    UPDATE FOR 1.0 PLEAAASEEE
    1. iiaaooo
      iiaaooo
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      fr
  4. jakezan360
    jakezan360
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    got a cool idea: for V's staff it can be a normal hitting and stabbing weapon (like a bat with a pointy bit at the bottom) but if you stab and enemy and press the spell wheel button the turn to dust ( like the thanos snap mod) 
    1. Sansdogy
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      that would be awsome
    2. HilanderGK
      HilanderGK
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      or when they are low they become purple dust like in the game and from press spell and trigger on other  hand to spawn lighting or a beast claw 50/50 chance
  5. diggychase
    diggychase
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    please remove the need to cock it before firing its annoying and nero's revolver is double action anyways so it doesnt make any sense.
  6. Futurebusman3
    Futurebusman3
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    Will you be updating this for U12?
    1. PlutoVAT
      PlutoVAT
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      first its requirement needs to be updated
  7. DeadGamerX21
    DeadGamerX21
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    the bullets just bounce off people 9 times out of 10, it only works consistently in slow motion, is there some way I can fix it? 
    1. Waryeer
      Waryeer
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      if you are firing the gun at close range the bullets bounce off

      this is a well known B&S issue and it happens to almost all firearms mods
    2. DeadGamerX21
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      It doesn't happen with the base pistols in the elemental firearms mod, I can shoot them from any range aside from pressed against the enemies skin and they normally work perfectly fine outside of a few instances, but with Blue Rose I can't even do damage shooting from like, 10-15 feet away, sometimes even further then that its like the enemy is made of rubber they just flop over and bounce back into stance without any kind of damage.
    3. Waryeer
      Waryeer
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      yes the elemental firearms mods are pretty good but they are also made by fisher a master of firearm mods so for someone new to make guns its gonna be hard
    4. DeadGamerX21
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      I guess, I was just wandering if there was something I could edit in the json that might adjust the damagers enough that they actually work, I'm very new to json editing, as in I only learned how like 4 days ago from Jenix. So I'm just trying to learn new stuff about them, and I figured the best way to learn is to ask the general public, they're more knowledgable then I am. I find that my manner of speaking often comes off as insulting or disparaging but I don't mean it, its just how I talk
    5. bobtheawesome69
      bobtheawesome69
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      Yea im having that same problem and was also wondering. I really love this gun.
    6. ColourBump
      ColourBump
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      It's not really just the guns or the distance, it's also how the enemy counter system works.
      When you move your sword, their weapon moves in tandem to block it (or at least it's supposed to.)
      When you lift something with telekinesis, they'll focus on that and try to block or dodge it.
      I guess the game just treats the bullets like projectiles you throw with telekinesis and the game just goes "OH f*#@ IT" and denies the laws of physics by stretching the models and such.
      I've seen the bullets bounce off from ranges as short as a meter, to being across the bridge on the canyon stage. It's ridiculous and I hope that one day it all just works because GODDAMN IT'S SATISFYING WHEN IT WORKS
  8. kassufriikki2
    kassufriikki2
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    marry me
  9. Shatteredgen
    Shatteredgen
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    could you make a version for u10 so i can use it with some other mods that haven't made it to u11 sadly?
  10. NthRogueone1
    NthRogueone1
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    its funny the moment i wanted this mod hear it is.
    1. CopiousStarch
      CopiousStarch
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      same thing happened to me when zandatsu came out
  11. suukureytu
    suukureytu
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    Need more power