Blade & Sorcery
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HuJohner

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HuJohner

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69 comments

  1. RoughBoat85
    RoughBoat85
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    • 2 kudos
    I'm trying to make halo spartan armor, but it ends up looking like spaghetti. I'm fairly certain I followed the steps correctly, however when I open up the prefab it gives an error of "No defaultManikinAvatar asset assigned"
  2. SmithSteal98
    SmithSteal98
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    • 9 kudos
    Thanks so much!
  3. SmithSteal98
    SmithSteal98
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    • 9 kudos
    Awesome!
  4. deleted76899378
    deleted76899378
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    • 28 kudos
    Even with the original BaS folder selected, when I hit "Transfer bones" for a helmet, it never creates a manikin part, and so transforms aren't copied

    edit: nevermind, turns out you have to use smrs's even on helmets. My bad.
    1. deleted76899378
      deleted76899378
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      • 28 kudos
      Where do you get the wardrobe json from?
    2. deleted76899378
      deleted76899378
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      • 28 kudos
      I found a wardrobe json, but Im having another issue. I dragged the gameobject into the folder to make a prefab (as ya do) but when I open the prefab the helmet model is just gone. Renderer is still enabled, it has a material, it just doesn't show up. poofed.
    3. MaceWielder94
      MaceWielder94
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      I have the same issue. When i get it in game, the see the actual helmet and it works as an item but the moment it goes on my head, invisible as well
    4. deleted76899378
      deleted76899378
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      • 28 kudos
      It's broken right now cause the game just updated to U11.3. None of the apparel I made works at all right now but I had gotten it to work two days ago.
    5. kottekanin
      kottekanin
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      It's not broken, you're probably just doing it wrong.
  5. braxton3300
    braxton3300
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    • 12 kudos
    Hey I am having an issue where it says that chabuk.manikinmono.dll doesnt. I am on the U11 SDK and I have the proper sdk installed for Manikin so I am not exactly sure where to get this dll file from.
    1. HuJohner
      HuJohner
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      It’s in your game files. As long as you have PCVR version installed and have your game folder selected in the mod builder then it should find the dll
    2. braxton3300
      braxton3300
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      • 12 kudos
      Yep I got it working finally. I do have a question though. Do you know if armor is scriptable like an item is? I would love to male some armor that has functionality to it.
    3. deleted76899378
      deleted76899378
      • account closed
      • 28 kudos
      I use a Dummy Blade and Sorcery folder to build my mods to so I don't overwrite old versions accidentally, will this still work if I change to the folder, generate them, and then change back to my dummy folder?
  6. MaceWielder94
    MaceWielder94
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    • 0 kudos
    When making the item portion, Can I add the Item module to the same model with the skinned mesh, mesh part etc.. or do I make it a completely separate item that somehow connects to it in the json?
  7. ghzsted
    ghzsted
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    • 1 kudos
    does this work for nomad, orr is there a nomad version
    1. MAAAX1245
      MAAAX1245
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      • 0 kudos
      check the nomad nexus mods page. this is pcvr only.
    2. RoundRTXgamer22
      RoundRTXgamer22
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      • 36 kudos
      This does work for nomad
  8. BeaverFlin
    BeaverFlin
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    • 17 kudos
    No matter WHAT i do I cant get it to show up in game. I equip it and boom not on my head please help ive spent over 50 hours in unity since this came out trying to fix it.
    1. RoundRTXgamer22
      RoundRTXgamer22
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      • 36 kudos
      Wow. The beginning of an armor legend.
    2. BeaverFlin
      BeaverFlin
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      • 17 kudos
      it was a very hard start lol
  9. Manmanstephen
    Manmanstephen
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    • 10 kudos
    Does this work for the U11 SDK? Keep getting errors about "multiple precompiled assemblies with the same name mono.cecil dll"
    1. RuneOracle97
      RuneOracle97
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      • 59 kudos
      I already made a comment about this but it got deleted looks like unless Chrome s#*! itself
    2. HuJohner
      HuJohner
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      • 400 kudos
      Sounds like U11 SDK includes Mono.Cecil.dll already. Perhaps just delete one of them
  10. Spec1722
    Spec1722
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    so in the description it says "You also need to own the game on Steam, unfortunately."  does this mean you have to own it on steam specifically or do you mean any pcvr version? i have the version on the oculus store
    1. HuJohner
      HuJohner
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      • 400 kudos
      PCVR. I'll change that thanks for pointing it out
    2. Spec1722
      Spec1722
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      Ok thanks.