I'm trying to make halo spartan armor, but it ends up looking like spaghetti. I'm fairly certain I followed the steps correctly, however when I open up the prefab it gives an error of "No defaultManikinAvatar asset assigned"
I found a wardrobe json, but Im having another issue. I dragged the gameobject into the folder to make a prefab (as ya do) but when I open the prefab the helmet model is just gone. Renderer is still enabled, it has a material, it just doesn't show up. poofed.
It's broken right now cause the game just updated to U11.3. None of the apparel I made works at all right now but I had gotten it to work two days ago.
Hey I am having an issue where it says that chabuk.manikinmono.dll doesnt. I am on the U11 SDK and I have the proper sdk installed for Manikin so I am not exactly sure where to get this dll file from.
Yep I got it working finally. I do have a question though. Do you know if armor is scriptable like an item is? I would love to male some armor that has functionality to it.
I use a Dummy Blade and Sorcery folder to build my mods to so I don't overwrite old versions accidentally, will this still work if I change to the folder, generate them, and then change back to my dummy folder?
When making the item portion, Can I add the Item module to the same model with the skinned mesh, mesh part etc.. or do I make it a completely separate item that somehow connects to it in the json?
No matter WHAT i do I cant get it to show up in game. I equip it and boom not on my head please help ive spent over 50 hours in unity since this came out trying to fix it.
so in the description it says "You also need to own the game on Steam, unfortunately." does this mean you have to own it on steam specifically or do you mean any pcvr version? i have the version on the oculus store
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edit: nevermind, turns out you have to use smrs's even on helmets. My bad.