I'm trying to make halo spartan armor, but it ends up looking like spaghetti. I'm fairly certain I followed the steps correctly, however when I open up the prefab it gives an error of "No defaultManikinAvatar asset assigned"
I found a wardrobe json, but Im having another issue. I dragged the gameobject into the folder to make a prefab (as ya do) but when I open the prefab the helmet model is just gone. Renderer is still enabled, it has a material, it just doesn't show up. poofed.
It's broken right now cause the game just updated to U11.3. None of the apparel I made works at all right now but I had gotten it to work two days ago.
Hey I am having an issue where it says that chabuk.manikinmono.dll doesnt. I am on the U11 SDK and I have the proper sdk installed for Manikin so I am not exactly sure where to get this dll file from.
Yep I got it working finally. I do have a question though. Do you know if armor is scriptable like an item is? I would love to male some armor that has functionality to it.
I use a Dummy Blade and Sorcery folder to build my mods to so I don't overwrite old versions accidentally, will this still work if I change to the folder, generate them, and then change back to my dummy folder?
When making the item portion, Can I add the Item module to the same model with the skinned mesh, mesh part etc.. or do I make it a completely separate item that somehow connects to it in the json?
No matter WHAT i do I cant get it to show up in game. I equip it and boom not on my head please help ive spent over 50 hours in unity since this came out trying to fix it.
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edit: nevermind, turns out you have to use smrs's even on helmets. My bad.