This is a unity package to help make custom armour easier.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 2.0.0
updated for U12 SDK
improved performance
removed SkinnedMeshHelper (now part of ManikinSmrPart editor)
Version 1.0.5
fixed usage of old game path variable
Version 1.0.4
updated for U11 SDK
Version 1.0.3
fixed an issue where the generator script would stop you from exporting
Version 1.0.2
fixed an issue where the Generate button was missing
This is a unity package which adds helper functions to the editor of ManikinSmrPart to make it easier to make custom armour: SetSmrBonesFromHashes: Useful if you have a correctly set up part but somehow lost the bones in the SkinnedMeshRenderer. This will restore the bones Single bone: This allows you to set up a mesh to follow a single bone. This is the simplest way to get simple stuff like helmets to work. Transfer Bones: This is where it gets more complex but is powerful. This allows you to copy the bones from one or more reference SkinnedMeshRenderers.
Pre U12 Info:
This is a unity package which includes the necessary scripts to make custom armour. It also includes some helper scripts to make some things easier. I haven't fully figured everything out but please watch the video below to see how I managed to make my armour mods.
Utility scripts tutorial: NOTE: This is not a full tutorial how to make armour just a walkthrough of how I managed to make some. UPDATE 1.0.1: Due to the author of ManikinMono asking me to take out any stubs of his components you will now have to first run "Generate Manikin Definitions" in the ThunderRoad (SDK) Menu. OTHERWISE, IT WILL NOT WORK. You also need to own the game for PCVR, unfortunately.