Attempted workaround to affect enemies in dungeons
Removed loop from most waves and set rounds to 3. Enemies now spawn in groups from the same location. The player has to kill the whole group before the next one spawns.
Version 1.1
Fixed several waves not spawning the appropriate number of enemies
Lowered movement speed for the player, especially backwards. Increased sprint speed to compensate for traversal in dungeons i.e. Also lowered enemy back-peddle speed