About this mod

Adds Roka-Forged weapons to the game.

Requirements
Permissions and credits
Changelogs
NOTE: Vortex messes up B&S mods, so don't complain at me if it doesn't work.


This pack contains all my personally forged weapons.


This pack relies on my support mod Fireshard Core to run, as my weapons use the damagers it contains, as well as Fisher's Elemental Firearms for the Watchman. NOTE:  If that mod isn't up to date with the current game version, expect the Watchman to be absent and the mod to not be required at that time.


The pack contains the following weapons:

>Drifter - Dagger. Good for off-handing, rapid strikes or a skillful riposte.

>Nomad - Straightsword. Light but lands hefty blows. My flagship blade that was the base design for many of the other blades.

>Rover - Greatsword. Has some slight weight, can be one-handed but needs windup. Can be gripped along the blade for both half-swording as well as glorious MORDHAU!

>Wayfarer - Swordspear. Unleash your inner dragoon and JUMP. Great when using a jump height increasing mod. Now much longer than before!

>Parrying Shield - Small shield. Modeled to cover the forearm and not have the left hand armor clipping through the shield. This shield is mainly used to stagger, bash, and brush aside blows.

>Battle Shield - Medium Shield. Larger version of the above shield, sporting a slot for the Nomad as well as the Drifter, allowing extra weapons to be held on your person at a time (note, slot isn't limited to my weapons, it can hold any mid sized sword [back and hip slot] in the Nomad slot, and and dagger sized weapon [Hip only slot] in the Drifter slot.) Currently unavailable until I figure out sheaths in this update.

>Pioneer - Climbing Pick. Multipurpose survival tool essential for rough travel and exploration. This tool is primarily intended for climbing and survival but can be a vicious weapon as well. New hook on the top can be used on ziplines! Now with less jank!

>Charlatan - Rapier. A light and nimble rapier excelling at quick staggering attacks as well as deadly counters. Don't be afraid to vibe check your foes with the guard!

>Transient - Wetwork Long Knife. A sleek and nimble dagger commonly used in assassinations and stealth operations.

>Talon Blade - Parrying Dagger. A weapon wholly intended to be offhanded with the Rover. This can easily deflect blows as well as allow the main weapon to slot into its notches for a precise and fatal stab, or to even boost a heavy blade into a stronger swing.

>Watchman - Bayonet Rifle. A weapon based off of ones found in the game Code Vein, an agile blade coupled with a deadly, accurate rifle. Uses Fisher's Elemental Firearms to allow shooting! Recently overhauled to be easier to use! Disabled in initial U10 release till the support mod is updated.

>Ronin - Katana. A blade designed for skilled and deadly strikes to dispatch opponents quickly and efficiently.

>Vagrant - Hammer. Heavy weapon well suited to combat armored targets. Introduce their face to terra firma!

>Riot - Combat Shield. A heavy tower-like shield designed with melee combat in mind, allowing it to double up both offense and defense. Retired.

>Revolution - Spire Shield. Heavy tower-like shield with a large spearhead affixed to the tip. Retired.

>Guardsman - Halberd. A long axe-topped polearm made for keeping enemies at a manageable distance. Now much longer!

>Vagabond - Hand Axe. Maneuverable axe good for severing limbs and crushing armor.

>Zealot - Flanged Mace. Blunt weapon good against armor without excessive weight.

There are a number of retired/disabled files in the mod, I don't recommend turning them on as they are broken to various extents.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Currently known issues with the U10 release:
  • Rover and Nomad half-swording is a little odd but overlookable, fixes when you slide the grip.
  • There are some shading artifacts here and there on the models... Still learning how to get rid of them.
  • Rover bounces a bit when one-handing it

Future plans:
  • I have the Watchman set up to be able to rotate its grip back and extend, allowing it to be wielded like a sword. This will become a thing once I learn more on the subject of animations and such.

More weapons have/will be added over time, check the changelog and the images.

Big thanks to Alёsha on the B&S Discord channel for their tutorial on making sheaths, you're awesome! Also thanks goes out to my roommate for helping me take the screenshots, he made the process fun and it came out very nicely.