Fixes issues with grabbed enemies (Lifted enemy rotating, Enemy walking into you)
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Stops enemies from rotating after being lifted by the neck. Works with telekinesis as well.
Enemy walking into you Stops enemies from walking into you when you are grabbing them. You can alter the 'GrabMoveStopRadius' setting in 'Level_GrabFixes.json' to change how close the NPC has to be before it stops walking.. Added to the base game since U11.