OPTIONAL: Provides in-game mod configuration. Otherwise, you'll have to edit JSONs outside the game to edit the mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.2.8
fixed an issue that would show empty level modules
fixed an issue that would show empty mods
Version 2.2.7
fixed an issue that would cause tooltip location to not update
Version 2.2.6
added support for TooltipAttribute to display a tooltip on hover
added headings for level modules
fixed an issue where multiple level modules with same variable names would be overridden
Version 2.1.6
updated to U11.2
Version 2.1.5
added support for RangeAttribute to display a slider
Version 2.1.4
updated to U11
Version 1.1.4
fixed an issue where empty level modules would disappear when saving settings
Version 1.1.3
values in books now constantly update
Version 1.1.2
added proper support for enums
improved layout for long strings
Version 1.0.2
added experimental mode (turned off by default)
Version 1.0.1
fixed an issue where a cyclical dependency would cause the game to crash
Version 1.0
initial version
Donations
Both straight donations and premium membership donations accepted
Since U12 this mod is obsolete! This mod has been integrated into the game. No need to use it anymore
PCVR version | Nomad version ------------------------------------------ Mod Configuration Menu
This mod allows users to change settings for their mods on the fly and save them from an in-game menu. Please note that some mods might not support on the fly editing of values so you might need to reload the jsons or restart the game. Also, note that some mods (like Sectory and Realistic Bleeding) use their own configuration files which means you won't be able to save any changes made. However, there is experimental support (turned off by default) for changing the values on the fly (if supported by the mod).
Installation Can be installed like any other mod using a mod manager.
Video Showcase
Best practices for Modders Here are a few tips to make the configuration for your mod as good of an experience as possible: - always read variables in real-time or use properties with custom setters (otherwise you have to restart the game / reload jsons for changes to take effect) - in your LevelModule class only have public variables if they are exposed in Level_*.json (this ensures that nothing unwanted is exposed to the user) - if you have public variables that are not in your Level_*.json (why?) at least add [NonSerialized] so they don't get saved into the Level_*.json