This page was last updated on 22 June 2024, 10:57PM
Changelogs
Version 2.4
There is now a Dragon Slayer backstory added, letting you start with the Dragon Slayer as a weapon, but you won't have any starting money or crystal core. It will appear in your house.
Version 2.3
The Hawk Raider appears in the shop after completing the second Dalgarian Dungeon for 2090 gold.
The Dragon slayer appears in the shop after completing the 6th Dalgarian Dungeon for 11472 gold.
The Hawk Raider and Dragon Slayer can both appear in survival mode.
Changed Hawk Raider to Tier 2. Slightly less damage and holds an imbue worse than the Dragon Slayer.
Changed the Dragon Slayer to Tier 5. T5 weapons hold an imbue for a very, very long time (try gravity imbue).
Damagers have been updated to use a vanilla damager for massive weapons. Should be very similar to the old custom damagers but with some differences now that tiering matters.
Removed Griffith's and Casca's sword (Sorry, I don't like them enough to fix them and I lost some files between u12 and 1.0)
Fancy hit VFX and SFX indefinitely removed (I am lazy sorry. Maybe some day.)
Version 2.1
Added improved custom damagers to Casca and Griffith's swords
Improved handling on Casca and Griffith's swords
Fixed hand poses on the Dragon Slayer and Hawk Raider
Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map.
Altered how knock down works on big weapons - no longer requires a script.
Version 2.0
Added Griffith's and Casca's swords to the sword category (Sheath included)
Removed the physics chain on the Dragon Slayer (was causing physics issues)
Version 1.1
Fixed an issue that caused corpses to wiggle around if you hit them with the swords. (Thanks Darko!)
Reduced wind trail effect.Now it only plays when the weapon is being swung at a significant speed, and won't show up when walking while holstered (unless you're moving really fast)
Fixed a few rare cases where the clang sound wouldn't play if hitting certain objects like shield metal.