It will not work without this requirement mod. We mainly use some files such as effects with permission. I was told directly from Sushin about Sword Trail.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Sushin's Dragon Slayer a Blade & Sorcery mod created by Sushin
Contributions ------------------------------------------------------------------------------ Special Effects contribution by SovietCat Scripting contribution by Dank Darko
Model Credits ------------------------------------------------------------------------------ guts sword - (band of the hawk) by HASSAN under CC BY 4.0 Berserk Dragonslayer Greatsword by Daniel Ryan under CC BY 4.0
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.1
Added improved custom damagers to Casca and Griffith's swords
Improved handling on Casca and Griffith's swords
Fixed hand poses on the Dragon Slayer and Hawk Raider
Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map.
Altered how knock down works on big weapons - no longer requires a script.
Version 2.0
Added Griffith's and Casca's swords to the sword category (Sheath included)
Removed the physics chain on the Dragon Slayer (was causing physics issues)
Version 1.1
Fixed an issue that caused corpses to wiggle around if you hit them with the swords. (Thanks Darko!)
Reduced wind trail effect.Now it only plays when the weapon is being swung at a significant speed, and won't show up when walking while holstered (unless you're moving really fast)
Fixed a few rare cases where the clang sound wouldn't play if hitting certain objects like shield metal.
You've seen it dozens of times before, but us ooga booga strength build players have been shafted time and time again. I finally offer us a take on the Dragon Slayer that I believe lives up to the dream of brandishing a heavy hunk of raw deadly metal. A sword that takes power and skill to wield and can truly devastate a foe.
Also comes with Gut's Hawk Raider sword, which weighs much less and handles better at the cost of damage and stopping power.
Update 2.0 also comes with Griffith's and Casca's swords.
Enemies will be completely knocked off their feet by the sheer weight of the sword (thanks to a script from Dank Darko).
Heavy hit effects and audio for when you slam the weapon into dirt, stone, as well as people (thanks to Soviet Cat).
Very weighty handling, tuned to feel like a massive piece of iron while still being usable effectively.
Able to cut through armor and helmets with relative ease.
Comes with a "100 man challenge" wave to put your greatsword skills to the test.
All swords have subtle wind trails
Colossal Weapon Framework - Make your own ridiculously sized weapon feel like one If you want to make a similar large weapon, you can make a mod dependent on this one.
Use the custom damagers for slash and pierce (or make your own) called SDSSlash and SDSPierce. SDSSlash cuts through armor. (If you have a blunt weapon, you can copy and rename the massive/devastating blunt damagers from Medieval MegaPack if you wish.)
Create a physics material inside of your unity project named SDSBlade, and assign the physics material to your colliders. This will give it the custom effects.
That's it! Just make sure to mark this mod as a requirement and your giant sword or weapon will be 200% more amazing.
Recommended Mods (U10) - Enhance the greatsword experience