hgrefjdsb jsyuf aeuiy7rftgwyhaerfvg bewysjhrf fuibabjhkgfb hnfjakedhb ak uihf i iu yah ftgpi8eay i8utrdf. - It is for that reason that I will endorse it.
I know this has already been brought up, but I would still inquire: Is there a way to increase the spawn rates? Is there something you can alter in the file to make enemies more common. Thanks.
P.S love the mod, would be nice to see some tress or something, but really cool concept. I also really enjoyed those times I did find enemies; it would be a quick brutal fight where you would fight everyone at once, and then it's over. It's a really nice break from the standard waves of enemies you get in the base game. If you where able when you make the next version (if that happens), could you please make the enemies face in different directions, I would imagine that does create some difficulty, so I understand if you choose not to.
Theres not currently a way to change spawn chances, I've been looking into adding this but for some reason the map got really laggy so i'm looking into causes for that
Trees and environment i definitely wanna add
and yeah, the code for making them spawn random directions is there, but it just doesn't run for some reason, i'll see if i can fix it for the next update (no idea when that'll be)
Thanks! I'll be looking forward to the next version.
P.s I thought of this just as I was writing this: might I also suggest that you spawn a light source of some kind near enemies during night. Just to make them easier to find.
ok so a few things: 1) I love the IDEA of this mod a lot more then I like the mod itself. Because honestly this mixed with the dungeons makes it almost feel like "open world" or open world scenarios. the map is pretty demanding but I enjoyed the water texture and grass animation as well as the size. My only problem really is this: the patrols are a bit too few and far between, and its also too empty. I understand its supposed to be scenic and it serves that purpose perfectly. But its too empty. If only their was a castle or something in the middle. SOMETHING. ANYTHING XD. I run the "honorless" and dishonored packs and the night time map with those is great for getting immersed into a "assassian" role play deal. its a step in the right direction I feel for the entire scenic appeal, it needs more. At least some sounds lmao its also way too quiet. Like I can see the reeds moving in the wind....but there's no sound effect for the wind at all. No water, no birds chirping, no trees. love the idea it just needs more.
I totally agree with this, I love the idea of this mod but the execution could be better. I ran around the Island for 15 minutes and found only one patrol.
It also could have more immersion...wind/bird sounds, perhaps. All I can hear is my footsteps, which is a little dull.
This is a great place to start though so please keep building on it!
Thanks for the inputs, yeah i definitely want to make this more scenic and have more enemies, but finding/making a model to fit perfectly on the terrain is a little hard to do, but if i ever work on this i'll try to add it along with some ambient sounds!
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Now if only my pc could run it...
P.S love the mod, would be nice to see some tress or something, but really cool concept. I also really enjoyed those times I did find enemies; it would be a quick brutal fight where you would fight everyone at once, and then it's over. It's a really nice break from the standard waves of enemies you get in the base game. If you where able when you make the next version (if that happens), could you please make the enemies face in different directions, I would imagine that does create some difficulty, so I understand if you choose not to.
Keep up the good work! I love what you've done!
Trees and environment i definitely wanna add
and yeah, the code for making them spawn random directions is there, but it just doesn't run for some reason, i'll see if i can fix it for the next update (no idea when that'll be)
P.s I thought of this just as I was writing this: might I also suggest that you spawn a light source of some kind near enemies during night. Just to make them easier to find.
It also could have more immersion...wind/bird sounds, perhaps. All I can hear is my footsteps, which is a little dull.
This is a great place to start though so please keep building on it!