Blade & Sorcery

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Created by

MemeMan

Uploaded by

IMemeManI

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15 comments

  1. Malacoda1
    Malacoda1
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    • 1 kudos
    I'm going to buss in your local water tower if this doesn't get updated to U12
  2. yorkzsz
    yorkzsz
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    U11 plz
  3. RuneOracle97
    RuneOracle97
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    Just a heads-up if you didn't already know, the new SDK breaks the tools (which i figured it would but wanted to test anyway). Something to do with "mono-cecil"
  4. r0bor3x
    r0bor3x
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    Hi, I downloaded this, and I installed it just fine, but I can't figure out how to use it. Could you please make a tutorial of some kind? If it matters, I'm trying to add mechs into the game.
    1. IMemeManI
      IMemeManI
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      Yeah I do plan to do a video tutorial at some point.
  5. Sankese
    Sankese
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    • 96 kudos
    I hope we get a tutorial for this sometime soon, because I tried my hand at making a creature (goblins) with this and Im 99% sure I did it 100% wrong.
  6. Richardduncan02
    Richardduncan02
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    this is at some point going to allow someone to use the dungeons mode to add halo levels and creatures SDK to make grunts elites ect....
    1. IMemeManI
      IMemeManI
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      I'd be more than happy to plop some Halo creatures in the game using the SDK.
  7. vsvpme
    vsvpme
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    Id be so happy if someone can make some orcs or Uruk-Hai with this
  8. glyphicality
    glyphicality
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    Oh I REALLY want that spider as an enemy.
  9. bigswaws69
    bigswaws69
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    i can't wait for someone to add doom monsters
  10. Calaghan88
    Calaghan88
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    Does this allow for custom enemy animations?
    1. IMemeManI
      IMemeManI
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      • 97 kudos
      Yes, custom creatures allow their own animations.

      If you mean base game creatures then not at the moment, I can add a way to override human animations in the SDK if that's something you'd like.