I have one of these mods. The only thing Ill say is the hands/grip is off.. Try and make it similar to how Json is if you can, or at least fix the grip so we arent holding swords/sabers with the tips of our fingers. Other than that these are great. Keep it up bromigo.
Thanks for the feedback! These aren't really meant to be used as player avatars though, just custom enemies, the hands are really difficult to line up because of how low poly they are, and I can't do anything about the head meshes :D
Ah, got'cha. They are well done. I have noticed that the body parts (once cut off) either shrink into tiny slivers or just shrink in size. Idk if this bothers you or not. The other thing would be how their arm kinda gets stuck when they are holding the sword. Im sure you've noticed this, but it doesn't stop them from swinging really so I wouldn't chalk it up to a big issue.
Yeah, it's all issues that happen because of the custom avatar mod, it happens with lots of different custom enemies. Apparently in U10 they changed to an enemy "brain" system and the custom avatars messes them up sometimes. Not much I can do about that, unfortunately, just gotta wait for an official solution.
I've seen both happen (although not the shrinky arms as much), there are some ways to fix it Ive heard but I dont know how... yet :D
Hey, no worries man. I get it. Lots of different mod creators said this new update really messed things up for them when it came to updating their current mods or creating new ones. So, I know there are going to be issues. Like I said, they are so small it doesn't really matter. lol. You did awesome with these mods and we appreciate you for the hard work and content. Take care.
Hello, do you take mod suggestions? If so, could you make custom npc that is bigger than the player? There was this mod: https://www.nexusmods.com/bladeandsorcery/mods/4730 which had those big stone guys and demons.
Im not 100% sure how they did that, because currently you can't change the size of custom npc's, they're locked to the size of the default npc's. Maybe there's a secondary mod that changes it but I haven't had time to look that up yet.
I've played all 3 games. Absolutely great, but i can't remember which was my favorite lol. Really showed off Unreal Engine 3 well on mobile at the time. Sucks they're off the app store now though.
The first two I released I dont think had custom health cause I hadn't figured out how to do it yet, but all the new ones have 3-4 times normal npc health so they can take a bit of a beating while still being defeatable :D
23 comments
I've seen both happen (although not the shrinky arms as much), there are some ways to fix it Ive heard but I dont know how... yet :D
love this and the marrow fiend as well as raidriar, thank you so much for making these