This page was last updated on 19 October 2022, 6:29AM
Changelogs
Version 12.5THEEND
Temporary solution for infinite loading. Similar verification will be conducted in the future. Since there was an element that conflicted with the mod that makes a specific dismemberment easier, we conducted various verifications and investigated the conditions under which infinite loading does not occur. As a result, the mod that makes dismemberment easier is the mod that maximizes the "piercing power and sharpness only" of all weapons. Therefore, it seems that the Bluunt element that gives an impact and the collision logic conflict with each other, and the judgment of true / false is repeated endlessly when the game is started. Now that I've fixed the Blunt element to BaS's default Blunt, I think this issue has probably been resolved. However, since we have not yet investigated mods that make similar dismemberment easier, some bugs may occur due to the same phenomenon or different causes. First of all, I found the condition that infinite loading does not occur in the total dismemberment Mod that has the most users, and fixed it. As long as there is that part, it seems that the total dismembermentMod recognized it as an element that contradicts the script and caused infinite loading. We'll be reporting on some of the other popular moddings that make dismemberment easier.
Version 12.3a
The effect of water breathing mode has been renewed. Two particle trails are used to achieve the lightest possible operation. I devised a trail material. Visibility is also improved, with the central part being light blue or blue and the outer edge being white with splashes. The sharpness is still the same, but the visibility has improved, so I think you can aim for an accurate blade line. If this test is valid, it can be included in the Kimetsu sword pack and implemented in Giyuu's Nichirin Tou.