i have an idea what if the base shield doesnt do anything at all but if you put some other shield base or modded then when you activate the shield it will become the shield you put on it.
Could you add an auto target when thrown feature! for example using Magic Daggers of Ra. Also could you add PieReturn to your modules, so when the shield is thrown you can call it back! (P.S. IDK anything about making mods just felt like toying with files to see if I could get it to work "hope you don't mind" the recall system seems to work fine but have no idea how to add auto targeting or even just a decent throw mechanic)
-Can you also add a Damager file (ThunderRoad.DamagerData) so that we can adjust item damages and dismemberment options along with possible knockback?
I'll definitely get on it. As for the auto targeting, it won't work with the mod as you have it because there is no Fly Ref. In terms of adding a damager file, I'll have to figure that out, but I'll definitely be doing it. Thanks and enjoy your weekend!
Something that would be cool for this is to make this shield or another shield look like the shield Kratos uses in God of War 4 not sure if it you'd want to do that but just an idea.
I like the runes you put on it "pitels shield" which one did you choose of runes that you find? is it suppose to say "pixels shield" either way it's still cool
Still. it's cool that someone put runes on an item, I like to see more runes on some of the future mods, and may I ask how long did it take to make this one item? I'm curious
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have to look into that
-Can you also add a Damager file (ThunderRoad.DamagerData) so that we can adjust item damages and dismemberment options along with possible knockback?
edit: a thing i thought was happening is actually not happening. i am a fool.