Blade & Sorcery
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Pixel

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pixelgamer47

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40 comments

  1. NeganAndLucille
    NeganAndLucille
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    if you know how to make player avatars can you make a masterchief avatar for u10 all the old ones are outdated and it would be nice to have since we have this and the great journey mod with the guns
    1. Alucia7
      Alucia7
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      Personally, I'd want an Arbiter!
  2. ryanstarrenburg
    ryanstarrenburg
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    I have a small suggestion. The Darksaber can pierce through armor, weapons and shields with ease. It seems to have a natural permanent burning enchantment on it without needing to use fire on it first. I think the Energy sword should have it as well. Maybe as a seperate version. In Halo the thing can destroy Spartan armor + energy shielding. A leather strap or even plate mail should be like wet tissue paper to it. I think that would add a ton to the fun factor. Make it a powerful slashing weapon along with stabbing and make it unbothered by armor. 
    1. pixelgamer47
      pixelgamer47
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      I'll make sure to start working that out immediately
    2. Kcoopjr88
      Kcoopjr88
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      are you still working on this
  3. Lectern3720
    Lectern3720
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    do i have to download the dark saber for it to wok? Just wondering because i cant find the sword in my categories in the spawn book. Ive looked through every category and i cant find it
    1. pixelgamer47
      pixelgamer47
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      You do need to download the dark saber for the sword to work
  4. Badumpf
    Badumpf
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    WORT WORT WORT
  5. Kellogs2
    Kellogs2
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    love the addon its great! if i could make a suggestion to make the bale points sharper, as its energy it should pierce things more easliy, also to make the side of the blades do damage when swung, there a bit too blunt. could also do with using a emissive texture in the blades to make em glow! Other than that its amazing to see this in game! thank you :D
    1. pixelgamer47
      pixelgamer47
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      Thanks!  I noticed it was a bit difficult to fight with the energy sword, so I'll definitely be fixing the damagers.
  6. MineDerca
    MineDerca
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    hi, im sorry if im asking this its just that im too hyped but, hows the update going?
    1. pixelgamer47
      pixelgamer47
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      Sorry, I know I'm responding a bit late, but it should be up in about half an hour.
    2. PetrusEksteen
      PetrusEksteen
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      Awesome, you should update the title so it says U10
    3. pixelgamer47
      pixelgamer47
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      That's a wonderful point! Thanks for reminding me!
  7. Puetis
    Puetis
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    The u10 update still being worked on?
    1. pixelgamer47
      pixelgamer47
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      Yes! It seems I actually lost all of the files for this weapon, so I'm trying to work on that.
  8. deadsaibot999
    deadsaibot999
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    when you update it for u10 will you make a normad one too?
    1. pixelgamer47
      pixelgamer47
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      I've gotta say, I totally forgot about this weapon.  I'll update it sometime later today, and I might adapt it to Nomad as well.
  9. BlackRain8
    BlackRain8
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    U10
    1. pixelgamer47
      pixelgamer47
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      I'll be working on it soon enough
  10. HeyyouYourefinallyawake
    HeyyouYourefinallyawake
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    I was wanting to swap the collider group ID from daggers to swords, but when I swapped them all the energy sword wouldn't spawn in despite making the activation noise upon "spawning". Any idea as to how I can properly configure the json for this to be under swords without this issue occurring?
    1. pixelgamer47
      pixelgamer47
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      It should work just fine as long as you don't change the transform name in any way.
    2. HeyyouYourefinallyawake
      HeyyouYourefinallyawake
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      I guess maybe I misworded it, I'm looking to add sword collision/damage framework to the sword instead of the dagger framework. All of which I'm changing in the "Item_Weapon_EnergySword.json" file, which I assume is the appropriate file to change it in. Is there a way that you can show me to make the sword have sword properties, instead of a simple grouping change? I'd be able to understand better if I saw the specific lines I needed to change in order to make that happen, which I hope isn't too much to ask. Thanks in advance!
    3. pixelgamer47
      pixelgamer47
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      So sorry I missed this. I’d be glad to help out.  It’s late now, but tomorrow I’ll send a guide
    4. HeyyouYourefinallyawake
      HeyyouYourefinallyawake
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      Awesome, I really appreciate it!