"Scene 'Assets/SDK/Scenes/Molten Chasm Dungeon Bundle v1.0/Molten Chasm Dungeon Bundle v1.0/Dungeon Boss.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings..."
And then lastly,
"NullReferenceException: Object reference not set to an instance of an object UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__35_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass58_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) DelegateList`1[T].Invoke (T res) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update()"
I know its a lot but those were what came up for me when I looked to see what was up. Hopefully it makes sense to you lol
I really like the images of the map so far though so I'm really excited to play in it! It just sucks that this is what happened instead lmao Also, yes, this is the only thing in the mod folder. I made sure to check that part at least.
I've just experienced the same issue as others here have reported. Add me on Discord @ Captain#0019 and I can provide whatever help you might need to get this issue fixed.
Map looks good. But one thing i think you should do is to higher the emision map on the magma and maybe lower the smoothness on some things. Everything else looks good.
nice for the info my g tbh i have a much better lava shader that will change the current one when it gets heated in battle but from the start if somebody playing dont know how to change then that's the one they will see
"nice for the info my g", "the current one when it gets heated in battle", "from the start if somebody playing dont know how to change then that's the one they will see"
basically the whole thing. i dont understand what youre trying to say here at all. granted i'm not a mod creator so maybe theres some jargon i'm not familiar with
basicly there is hidden tasks you can do kinda like a easter egg that will change parts of the map like the colour of the lava yannicarico gave some advice on the lava shader and i said have a better shader thats used but you can only see it if you find out how to show it
14 comments
I'm not entirely sure what the cause is.
"Failed to create agent because there is no valid NavMesh"
"CRC Mismatch. Provided ef824a93, calculated 303a15c8 from data. Will not load AssetBundle 'dakplace_scenes_all.bundle'"
"Exception encountered in operation Resource<IAssetBundleResource>(dakplace_scenes_all.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource : "
"Exception encountered in operation Dependencies [dakplace_scenes_all.bundle..., dakplace_unitybuiltinshaders.bundle...], status=Failed, result=System.Collections.Generic.List`1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] : "
"Scene 'Assets/SDK/Scenes/Molten Chasm Dungeon Bundle v1.0/Molten Chasm Dungeon Bundle v1.0/Dungeon Boss.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings..."
And then lastly,
"NullReferenceException: Object reference not set to an instance of an object
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__35_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass58_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
DelegateList`1[T].Invoke (T res) (at <597ea8d1b94a42c8a014e1438d5de6c4>:0)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()"
I know its a lot but those were what came up for me when I looked to see what was up. Hopefully it makes sense to you lol
I really like the images of the map so far though so I'm really excited to play in it! It just sucks that this is what happened instead lmao
Also, yes, this is the only thing in the mod folder. I made sure to check that part at least.
basically the whole thing. i dont understand what youre trying to say here at all. granted i'm not a mod creator so maybe theres some jargon i'm not familiar with
gave some advice on the lava shader and i said have a better shader thats used but you can only see it if you find out how to show it