is there any chance we can get a U10 update for this mod? this mod is one of my favorites and i can't find any other ones that take away the gravity vfx
First of all, thanks for telling me it's among your favourites, warms my heart a little. Second of all, I'll look into it as soon as I can to try and get it updated. Hopefully I'll get it done this week.
I know you're prolly not working on this mod now, but I would really love a U10 version too. It was my favourite telekinesis edit on the nexus - the rest are too janky or forceful, and editing them does not get the same effect that you manage to make with this mod.
Hey lad this mod is super fun, but for me it feels a bit too overpowered especially when I can push multiple people at once and from pretty far away. Is there anyway you could tell me what I'd need to edit to make the range and wideness of the gravity push shorter? Other wise everything else about the mod works wonders great job with it lad.
Hello, sorry for late reply, been a bit too busy to play around with this game lately. I don't think I made it that much more powerful, but nevertheless, what you COULD do, is simply find the original file that should be located in your install, copy it, and paste it into the folder where my mod ended up. If you don't want the VFX, just look for the lines where I call on the noVFX files and that's all you need to change. And then you'll have the original, un-changed gravity stats.
Again, sorry for such a slow response. I'll try to be more active. If I didn't explain it well enough just let me know, I'll try to be more active here!
It's literally NOT the exact same as Piepops. His version is tweaked to be incredibly over-powered and I'm just not into that. A quick look at the numbers he used, and you can see that his telekinesis is a lot more powerful. We also have different ratios on spring to dampener
Do you go into every mod to complain?
If you actually tried my mod instead of just coming in here to complain, you'd FEEL the difference. Just pick up a barrel.
hello,https://www.nexusmods.com/bladeandsorcery/mods/2670,any difference compared to this one?wich one is more "stronger"?yours?no hating moding is all about options,i just want the most jedi like mod.
A quick look on that guys mod tells me that he didn't change any stats on Telekinesis at all (just removed the visuals), So mine would be more powerful for sure. But the goal of my mod is not to make it all-powerful, just strong enough to seem more on par with Jedi strength and leave it at that. I have for that purpose, disabled dismemberment for example since I've never read about a Jedi that could rip limbs off of people with the force.
What that guy has done is to remove the visuals from the Gravity spell, including Gravity Merge. It would not interfere with anything I've done as his mod just changes the visuals of Gravity and Telekinesis. So You could use both.
There are many other good mods that work well with mine. I've only altered the strengths of Telekinesis. "Dark Chains" will let you perform a force grab without using the Gravity spell, and "Latent Power" will allow you to use the force with two empty hands without using any spell at all (spell can be selected but you don't use a spell, just motions with both hands), pretty cool mod.
There are plenty of mods that increases the strength of telekinesis way more than I do. This one for example has a way more powerful telekinesis than I do https://www.nexusmods.com/bladeandsorcery/mods/2930
Hope this answered your questions, if you got more I'll do my best to answer.
If you're talking about using Telekinesis on an NPC, then no, that would be "Dark Chains" Which this mod doesn't do. You can always get it separately from someone else.
You can of course still use "Gravity Grab" on enemies like normal, I removed the purple rings that you would see on enemies from Gravity Grab.
The mod on its own has nothing included that would make that happen. Most likely interference with another mod. If you have a mod with weapons you can recall, such as darksaber for example, that could cause telekinesis to toggle while you're recalling your weapon.
is there a way i can keep everything the same as yours, BUT i keep the enemy vfx? idk why but i have always found those to be super cool, maybe the volume for them could be turned down a bunch but the visuals are like eye candy for me on that power specifically.
Edit: i read the previous comment and realized that did what i want. thank you!~
@TaRDiS1211 You want to keep the enemy vfx but remove your own correct?
I'm quite new, but if it works as I think it does, I uploaded an update that makes sure the spell effects ONLY apply to the player, at least that's what I hope container_PlayerDefault does. (don't have a ot of time this weekend to look into it, sorry, if it doesn't work I'll look into it more)
If you want me to reduce volume on enemy gravity spell, confirm with me and I'll look into it when I get some time over.
EDIT: Uploading to nexus is taking some time for some reason... when version 1.1 is up, that's probably the one you want.
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Second of all, I'll look into it as soon as I can to try and get it updated. Hopefully I'll get it done this week.
Again, sorry for such a slow response. I'll try to be more active. If I didn't explain it well enough just let me know, I'll try to be more active here!
https://www.nexusmods.com/bladeandsorcery/mods/2930
His version is tweaked to be incredibly over-powered and I'm just not into that. A quick look at the numbers he used, and you can see that his telekinesis is a lot more powerful. We also have different ratios on spring to dampener
Do you go into every mod to complain?
If you actually tried my mod instead of just coming in here to complain, you'd FEEL the difference. Just pick up a barrel.
What that guy has done is to remove the visuals from the Gravity spell, including Gravity Merge. It would not interfere with anything I've done as his mod just changes the visuals of Gravity and Telekinesis. So You could use both.
There are many other good mods that work well with mine. I've only altered the strengths of Telekinesis. "Dark Chains" will let you perform a force grab without using the Gravity spell, and "Latent Power" will allow you to use the force with two empty hands without using any spell at all (spell can be selected but you don't use a spell, just motions with both hands), pretty cool mod.
There are plenty of mods that increases the strength of telekinesis way more than I do. This one for example has a way more powerful telekinesis than I do https://www.nexusmods.com/bladeandsorcery/mods/2930
Hope this answered your questions, if you got more I'll do my best to answer.
You can of course still use "Gravity Grab" on enemies like normal, I removed the purple rings that you would see on enemies from Gravity Grab.
If you have a mod with weapons you can recall, such as darksaber for example, that could cause telekinesis to toggle while you're recalling your weapon.
Edit: i read the previous comment and realized that did what i want. thank you!~
You want to keep the enemy vfx but remove your own correct?
I'm quite new, but if it works as I think it does, I uploaded an update that makes sure the spell effects ONLY apply to the player, at least that's what I hope container_PlayerDefault does. (don't have a ot of time this weekend to look into it, sorry, if it doesn't work I'll look into it more)
If you want me to reduce volume on enemy gravity spell, confirm with me and I'll look into it when I get some time over.
EDIT: Uploading to nexus is taking some time for some reason... when version 1.1 is up, that's probably the one you want.