what file format are the textures? Idk if its just me but it looks like the textures aren't getting mipmapped. If they're DDS. or something can you convert them to PNG so that it mipmaps. It'll save a ton of performance.
I was actually staring at the textures a bit ago wondering what was wrong with them.
You're totally right! I'm using .dds as that's what came natively from Dark Souls and totally missed that Unity doesn't generate mipmaps for .dds files.
Currently going through and converting all textures and fixing the mip-mapping issue.
Thank you for pointing this out to me! Great comment!
Woah!!!! I appreciate you so much for adding these maps, and now that you're updating to 1.0 I can't wait for one day where they'll be able to be played in Crystal Hunt (as an arena of course)!!!
Thanks for the kind words! I almost forgot about Crystal Hunt so I updated the map to be compatible with Survival and Crystal Hunt with the new update of Eraden Expanded jenix released today.
Will you consider placing enemies in all these maps now that 1.0 is out? It would be a dream to actually have somewhat similar enemy types and placement to the original Dark Souls. Skeletons in the catacombs, mages in the Archives - stuff like that.
Actually playing through Lordran in BnS would make me lock myself in.
I have a situation, when I activate the sandbox mode after loading the map, everything goes slow and as if the fps dropped, is there a way to solve that?
Can you tell me how you even did this? Can you export the original maps to Unity somehow? I would love to learn how to do this with other games. There are some games that have maps that would work perfectly in Blade & Sorcery.
I used DSTools to export all of the models and correct positions for every level.
Most other games I have to manually port the models open the game on the side to compare and put them together as they were by hand like for my Dante's Office map. Noesis is a super interchangeable tool for looking at and exporting models of any game.
I just look up a tutorial on how to export models for whatever game I'm interested in porting and then just go from there and google and issues that pop up. I'm side projecting Dead Rising's mall because I think It'd be awesome. If you want to port maps Google and Unity tutorials can get you through most of your issues.
I learned how to use Unity from making this map pack, Youtube, and asking in the B&S Discord. If you need any help PM me and I can see if I could help in you anyway!
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You're totally right! I'm using .dds as that's what came natively from Dark Souls and totally missed that Unity doesn't generate mipmaps for .dds files.
Currently going through and converting all textures and fixing the mip-mapping issue.
Thank you for pointing this out to me! Great comment!
Unity is agonizingly slow sometimes even for simple changes and I had some issues I couldn't solve until now.
Keep being awesome!!! 💖
Let me know if you find anything broken!
Actually playing through Lordran in BnS would make me lock myself in.
The new SDK has me redoing a lot of tedious work but fully linear maps with NPC's and interactions are on the way.
I'm planning on uploading Undead Asylum soon with these changes. Shouldn't be too long for me to update the rest of the maps.
Again, great work!
Most other games I have to manually port the models open the game on the side to compare and put them together as they were by hand like for my Dante's Office map. Noesis is a super interchangeable tool for looking at and exporting models of any game.
I just look up a tutorial on how to export models for whatever game I'm interested in porting and then just go from there and google and issues that pop up. I'm side projecting Dead Rising's mall because I think It'd be awesome.
If you want to port maps Google and Unity tutorials can get you through most of your issues.
I learned how to use Unity from making this map pack, Youtube, and asking in the B&S Discord. If you need any help PM me and I can see if I could help in you anyway!
Thanks for playing my maps!